Interactive Game Board with Actuators for Adaptive Learning

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Solution Overview

Problem

There is a lack of versatile fun games that effectively teach children and adults with learning disabilities various skills and knowledge applicable in everyday life, as existing educational methods struggle to maintain their attention and facilitate learning.

Innovation Solution

A game board with marked positions and game pieces, equipped with actuators that activate a communication device to provide instructions, and sensors to assess execution, allowing players to learn through interactive and adaptive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If traditional educational methods are used to teach children with learning disabilities, then educational content can be delivered, but the children's attention cannot be maintained long enough for effective learning

Engineering Contradiction:
Improveattention durationVSAvoidlearning effectiveness
Core Design Contradiction:
Duration of action of moving objectVSReliability

Solution Approach 1:

The game board allows dynamic reconfiguration of positions and game pieces during play. Positions can be moved, game pieces can be swapped, and the board state can change in response to player actions and random events, creating an engaging and adaptable learning experience that maintains children's attention while delivering educational content

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters such as position coordinates, game piece configurations, and board state in response to player actions and random number generation. These parameter changes create variability and engagement in the learning process, allowing the same board to present different learning scenarios and maintain children's interest over time

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a game board with multiple positions and game pieces is used, then learning versatility is improved, but device complexity increases

Engineering Contradiction:
Improvelearning versatilityVSAvoidboard complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game board is designed as a universal platform that can teach multiple skills and concepts through a single set of positions and game pieces. By combining random number generation, position-based learning, and game piece manipulation, the same board structure serves diverse educational purposes including math, logic, and following instructions, thereby achieving versatility without proportionally increasing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The board is segmented into multiple positions that can be independently configured, and game pieces are divided into different types that can be assigned different functions. This segmentation allows the system to present complex learning scenarios by combining simple individual elements in various configurations, making the overall system manageable while maintaining versatility

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If actuators and sensors are integrated into the game board, then interactive learning is enhanced, but manufacturing complexity increases

Engineering Contradiction:
Improveinteractive learningVSAvoidmanufacturing complexity
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The game board incorporates actuators that automatically execute actions based on player inputs and random number generation, such as moving game pieces or changing board states without requiring manual intervention. This self-service functionality simplifies the user experience for children while the automated nature of the actuators makes the manufacturing process more straightforward compared to systems requiring complex manual control mechanisms

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9053639B2Educational board game
Publication Date: 2015.06.09 WARD BRUCE
  • US9053639B2 patent drawing
  • US9053639B2 patent drawing
  • US9053639B2 patent drawing

AI summary

An educational device comprising a game board demarcated with a plurality of positions, each position having associated with it and actuator, actuation of which causes the communication device to provide instruction to the player as to what the player is supposed to do. A player can activate a random number generator to determine how many positions to move. Once instruction has been received, the player utilizes game pieces on the game board to execute the instruction. By going through this process, any player can learn a particular skill or gain particular knowledge that can be applied in life.