Interactive Game Board With Abrupt Event Trigger Feedback

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Solution Overview

Problem

Conventional board games are inconvenient to carry, components are easily lost, and game rules are monotonous, lacking interaction between participants and the board, leading to a tedious gaming experience.

Innovation Solution

An intelligent game device with a panel, game objects, and an abrupt event trigger that can affect game object states or actions, accompanied by a control module for display and sound indications, and random command randomizers to introduce variability and interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional board game components (chessboard, cards, chess pieces, dice, rule books) are used, then the game can be played according to traditional rules, but the device is inconvenient to carry and components are easily lost

Engineering Contradiction:
ImproveConvenience of carrying and component managementVSAvoidNumber of separate components
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges multiple separate game components (chessboard, chess pieces, cards, dice, rule books) into a single integrated intelligent game device. The control module integrates game rule processing, random event generation, and player interaction functions that were previously distributed across multiple physical components. This consolidation eliminates the problems of carrying inconvenience and component loss while maintaining all necessary game functions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The intelligent game device performs multiple functions that were previously required by separate components: the display module shows game boards and rules, the control module processes game logic and random events, and the integrated system manages all game operations. This multi-functionality reduces the number of separate components needed while preserving complete game functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If conventional mechanical game rules are used, then the game rules are clear and easy to follow, but the rules are monotonous and limit the fun

Engineering Contradiction:
ImproveVariability and趣味性 of game rulesVSAvoidComplexity of game rule system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static mechanical game rules into dynamic programmable rules through the control module. The system can randomly generate game rules, modify existing rules, and adapt rules based on player choices and game state. This dynamic rule generation maintains clarity through structured presentation while introducing variability and excitement through randomization and adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The intelligent game device incorporates feedback mechanisms where the control module monitors game progress and player actions, then dynamically adjusts rule application and generates appropriate responses. The display module provides continuous feedback to players about current rules, random events, and game state, creating an engaging interactive experience while maintaining rule clarity.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If conventional board games without interaction mechanisms are used, then the game components are simple, but there is no interaction between game participants and the board, making the game process tedious

Engineering Contradiction:
ImproveInteractivity between participants and game boardVSAvoidComplexity of interaction system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements bidirectional feedback between players and the game board through the display module and control module. Players can input choices and actions that are processed by the control module, which then updates the game state and provides visual feedback on the display. This creates active engagement and interaction while managing complexity through structured digital processing.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces passive mechanical board interaction with active electronic interaction. Instead of purely physical manipulation of components, players interact through the intelligent device's interface, which processes inputs, generates responses, and updates the game state digitally. This substitution enhances interactivity while consolidating complexity into the electronic control system rather than requiring complex mechanical interaction mechanisms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20260054157A1Intelligent game device
Publication Date: 2026.02.26 FOSHAN JIKE INNOVATION & TECH CO LTD
  • US20260054157A1 patent drawing
  • US20260054157A1 patent drawing
  • US20260054157A1 patent drawing

AI summary

An intelligent game device, including: a panel having a plurality of game positions disposed thereon; a plurality of game objects, a respective game object can be placed onto or moved over the panel to occupy at least one game position of the plurality of game positions during game play; an abrupt event trigger configured to be operable to trigger the occurrence or non-occurrence of an abrupt event among one or more abrupt events, the triggering result of each operation of the abrupt event trigger includes the occurrence or non-occurrence of an abrupt event; wherein, the intelligent game device is configured so that the triggering result of the abrupt event trigger can affect the state(s) or action(s) of the relevant game object(s) during the game process.