Interactive Game Apparatus with Manual Power Generation
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Solution Overview
Problem
The increasing use of digital technologies has led to sedentary behavior and a rise in obesity among children and adults, as people become less physically active.
Innovation Solution
An interactive game apparatus designed for outdoor use, featuring a frame with interconnected tubes, interactive elements that require players to move to trigger responses, and a control unit that manages signals and power, including a manually chargeable power unit and optional solar panels or rechargeable batteries.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If interactive elements are dispersed around the playing area to increase physical activity distance, then physical activity level is improved, but device complexity increases
Solution Approach 1:
The game apparatus is divided into multiple independent interactive elements (targets, detection elements, signal generators) distributed around the playing area. Each element functions autonomously to detect player actions and provide feedback, allowing the system to encourage comprehensive physical activity without requiring complex centralized control mechanisms.
Solution Approach 2:
The control unit serves multiple functions: it coordinates dispersed interactive elements, processes detection signals from various positions, manages power distribution to multiple components, and controls signal generation. This multi-functionality reduces overall system complexity despite the distributed architecture of interactive elements.
2Loss of time
If a manually chargeable power unit is added to provide energy self-sufficiency, then energy independence is improved, but device complexity increases
Solution Approach 1:
The game apparatus includes a manually chargeable power unit (such as a hand-crank generator or piezoelectric element) that allows players to recharge the battery through physical exercise during gameplay. This self-service mechanism enables the system to generate its own energy without external power sources, achieving energy independence while keeping the power generation integrated into the game structure.
Solution Approach 2:
The power generation function is merged with the game structure itself - the manual charging mechanism is physically integrated into the frame or interactive elements. This combination means the power unit serves dual purposes: it provides necessary energy to the system and simultaneously encourages physical activity as part of the game experience, thereby justifying the added complexity.
3Adaptability or versatility
If interactive elements are placed at variable heights to increase game difficulty, then adaptability is improved, but device complexity increases
Solution Approach 1:
The interactive elements are mounted on adjustable-height supports or telescopic poles that allow the height of targets and detection elements to be dynamically changed during gameplay. This dynamic adjustment capability enables the system to adapt to different skill levels and game scenarios without requiring completely different apparatus configurations, maintaining versatility while using straightforward mechanical adjustment mechanisms.
Data Source
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AI summary
The invention relates to an interactive game apparatus, in particular for outdoor use, comprising: a plurality of interactive elements, comprising: at least one target configured to activate a target signal, and at least one detection element configured to detect a player, and to consequently generate a responsive signal, and a control unit connected to the interactive elements for controlling the target signals and for processing the responsive signals.