Interactive Game System Using RFID Tags for Physical Activity

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Solution Overview

Problem

Children's excessive video game usage leads to a lack of physical exercise and social interaction, contributing to the childhood obesity epidemic and negative impacts on development, as traditional video games do not provide comprehensive physical and social benefits compared to outdoor play.

Innovation Solution

An interactive game system utilizing RFID tags and satellite devices that allow users to engage in physically and socially challenging outdoor activities, where users' states change based on RF signals, promoting dynamic and unpredictable interactions with the environment and other players, incorporating GPS and other technologies for location monitoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If children play traditional video games, then they can escape and be entertained, but they lack physical exercise and social interaction

Engineering Contradiction:
Improveentertainment accessibilityVSAvoidlack of physical exercise
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent introduces satellite devices and RFID tags as intermediaries between traditional video games and outdoor play. These devices mediate the gaming experience by providing digital game states and social coordination capabilities while requiring physical movement and outdoor activity, thus bridging the gap between screen-based entertainment and physical exercise

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically transitions users between different game states (e.g., safe zone, danger zone, pursuit) based on their physical location and movements. This dynamic state changes require continuous physical activity while maintaining engaging game narrative, preventing sedentary behavior associated with traditional video games

Inventive Principle:
Principle #15Dynamics

2Object-affected harmful factors

If children play outdoor playground games, then they can exercise and socialize, but the games lack the power and credit components available in video games

Engineering Contradiction:
Improvephysical exercise and social interactionVSAvoidgame mechanics complexity
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The satellite devices serve multiple functions: they track physical location, manage game state transitions, provide social coordination, and deliver entertainment content. This multi-functionality integrates the engaging mechanics of video games with the physical and social benefits of outdoor play into a single unified system

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system provides continuous feedback to players through the satellite devices, notifying them of state changes, nearby players, and game events. This feedback loop maintains engagement and provides the power/credit components from video games while requiring physical outdoor activity

Inventive Principle:
Principle #23Feedback

3Use of energy by moving object

If simulated sports systems are used, then physical movement is required, but physical strength and endurance are not limiting factors and controllers may cause ailments

Engineering Contradiction:
Improvephysical movement engagementVSAvoidphysical health benefits
Core Design Contradiction:
Use of energy by moving objectVSReliability

Solution Approach 1:

The patent extracts the controller from the system entirely, using RFID tags and satellite device communication instead. This eliminates the risk of controller-related ailments while maintaining physical movement requirements through location-based game mechanics that naturally engage full-body activity

Inventive Principle:
Principle #2Taking out (Extraction)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Encourages physical activity and social engagement, providing a comprehensive alternative to traditional video games by creating a flexible and high-paced outdoor gaming experience that mimics elements of video games while promoting exercise and social interaction.

Implementation Method 1

The example embodiment includes a radio-frequency identification (RFID) tag configured to produce a radio-frequency (RF) signal. The satellite devices contain RFID tag readers that are able to receive and decode radio-frequency (RF) signals produced by RFID tags.

Methodology Applied
Scientific EffectRadio-frequency identification (RFID): Electromagnetic Induction

Data Source

PatentUS10349252B2Method and system for computer-aided stateful live-action game play
Publication Date: 2019.07.09 FORTUNA JOSEPH A JR
  • US10349252B2 patent drawing
  • US10349252B2 patent drawing
  • US10349252B2 patent drawing

AI summary

A computing system that includes wearable computing components may be provided that creates an interactive game for at least two players. Finite state machines may be provided with a range of states that correspond to an array of possible states of a player of the game. Each player is assigned a client device, which preferably may be embedded in wearable computing components. The client device uses software to execute a first instance of a finite state machine. The client deceives are connected in a network with server devices. The state machines transition states based upon player interaction with other players and objects. When the state machines transition states, the players are notified and their respective states within the game also change.