Interactive Game Ride System with Rider Input Adaptation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Amusement parks face the challenge of providing more immersive and dynamic ride experiences as expectations for complexity and interaction increase, with existing rides often offering static experiences and limited player control over outcomes.

Innovation Solution

An interactive game ride system featuring vehicles equipped with interface circuitry that receive rider inputs, a game controller to modify the game environment and vehicle paths based on these inputs, allowing for dynamic narratives and physical interactions, enabling players to influence their experience through various game features and characters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional static ride experiences are used, then device complexity is reduced, but adaptability and rider engagement deteriorate

Engineering Contradiction:
Improveride experience adaptabilityVSAvoidride system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The ride system transitions from static pre-programmed sequences to dynamic real-time adaptation based on rider inputs. The controller continuously receives data from sensors and modifies vehicle operations, environmental effects, and narrative elements during ride execution, making the system adaptive rather than fixed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements closed-loop feedback by continuously monitoring rider responses through sensors (biometric, motion, input devices) and using this information to adjust ride parameters. The controller processes rider inputs and modifies the ride experience in real-time, creating a responsive feedback cycle that enhances adaptability.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If rider inputs and interactions are integrated, then adaptability improves, but device complexity increases

Engineering Contradiction:
Improveplayer control capabilityVSAvoidinterface circuitry complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The vehicle interface circuitry is designed as a multi-functional integrated system that handles multiple types of rider inputs (buttons, motion sensors, biometric sensors) through a single unified interface. This universal interface reduces the need for separate specialized systems for each input type, managing complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The controller acts as an intermediary layer between the diverse rider inputs and the various ride system components. It receives, processes, and translates rider inputs into appropriate control signals for vehicles, environmental effects, and narrative elements, simplifying the overall system architecture by centralizing input processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If dynamic environment modification is implemented, then rider engagement improves, but use of energy increases

Engineering Contradiction:
Improvegame environment dynamismVSAvoidcontroller energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system modifies only the necessary portions of the ride environment based on rider inputs rather than continuously adjusting all elements. The controller selectively activates environmental effects and narrative changes only when triggered by significant rider actions, reducing unnecessary energy consumption while maintaining engagement.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The dynamic environment modification occurs in periodic bursts synchronized with key ride moments and rider inputs rather than continuously. The system activates environmental effects at specific intervals or trigger points, creating dramatic impact while minimizing overall energy usage compared to continuous modification.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11351470B2Video game ride
Publication Date: 2022.06.07 UNIVERSAL CITY STUDIOS LLC
  • US11351470B2 patent drawing
  • US11351470B2 patent drawing
  • US11351470B2 patent drawing

AI summary

A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs.