Interactive Game Ride System with Rider Input Adaptation
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Solution Overview
Problem
Amusement parks face the challenge of providing more immersive and dynamic ride experiences as expectations for complexity and interaction increase, with existing rides often offering static experiences and limited player control over outcomes.
Innovation Solution
An interactive game ride system featuring vehicles equipped with interface circuitry that receive rider inputs, a game controller to modify the game environment and vehicle paths based on these inputs, allowing for dynamic narratives and physical interactions, enabling players to influence their experience through various game features and characters.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional static ride experiences are used, then device complexity is reduced, but adaptability and rider engagement deteriorate
Solution Approach 1:
The ride system transitions from static pre-programmed sequences to dynamic real-time adaptation based on rider inputs. The controller continuously receives data from sensors and modifies vehicle operations, environmental effects, and narrative elements during ride execution, making the system adaptive rather than fixed.
Solution Approach 2:
The system implements closed-loop feedback by continuously monitoring rider responses through sensors (biometric, motion, input devices) and using this information to adjust ride parameters. The controller processes rider inputs and modifies the ride experience in real-time, creating a responsive feedback cycle that enhances adaptability.
2Adaptability or versatility
If rider inputs and interactions are integrated, then adaptability improves, but device complexity increases
Solution Approach 1:
The vehicle interface circuitry is designed as a multi-functional integrated system that handles multiple types of rider inputs (buttons, motion sensors, biometric sensors) through a single unified interface. This universal interface reduces the need for separate specialized systems for each input type, managing complexity while maintaining versatility.
Solution Approach 2:
The controller acts as an intermediary layer between the diverse rider inputs and the various ride system components. It receives, processes, and translates rider inputs into appropriate control signals for vehicles, environmental effects, and narrative elements, simplifying the overall system architecture by centralizing input processing.
3Adaptability or versatility
If dynamic environment modification is implemented, then rider engagement improves, but use of energy increases
Solution Approach 1:
The system modifies only the necessary portions of the ride environment based on rider inputs rather than continuously adjusting all elements. The controller selectively activates environmental effects and narrative changes only when triggered by significant rider actions, reducing unnecessary energy consumption while maintaining engagement.
Solution Approach 2:
The dynamic environment modification occurs in periodic bursts synchronized with key ride moments and rider inputs rather than continuously. The system activates environmental effects at specific intervals or trigger points, creating dramatic impact while minimizing overall energy usage compared to continuous modification.
Data Source
AI summary
A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs.


