Multi-Purpose Interactive Game Room with Modular Laser and Sensor Array

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Solution Overview

Problem

Existing interactive game rooms are limited by dedicated gaming consoles or computer-based systems that require separate hardware and software configurations for each game, leading to a fragmented gaming experience and potential compatibility issues.

Innovation Solution

A multi-purpose interactive game room system that utilizes a series of interchangeable gaming components, including laser emitters, laser targets, cameras, movement sensors, displays, and wireless readers, to enable multiple games to be played within a single room.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If dedicated gaming consoles or computer-based systems are used, then a specific game or game genre can be played, but the selection of games is limited and requires separate hardware and software configurations for each game

Engineering Contradiction:
Improvegame selection varietyVSAvoidhardware configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal gaming system where a single hardware platform can execute multiple different games through software loading. The system includes a processor, memory, and display that can be configured to run various game titles without requiring separate dedicated hardware for each game, thereby achieving multi-functionality and reducing device complexity while maintaining game variety

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The gaming system is divided into separate functional modules: a processor for execution, memory for storing game software, display for output, and input devices for user interaction. This segmentation allows the hardware to be reused across different games while the software portion can be independently loaded and unloaded, simplifying the overall configuration process

Inventive Principle:
Principle #1Segmentation

2Reliability

If separate hardware and software components are used for each game, then specific game requirements can be met, but the gaming experience becomes fragmented and compatibility issues arise

Engineering Contradiction:
Improvegame compatibilityVSAvoidgaming experience continuity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent merges the hardware and software into a unified gaming system where the processor, memory, and display work together as an integrated platform. The system loads complete game software packages that are designed to be compatible with the hardware architecture, ensuring reliable operation across different games while providing a seamless gaming experience without fragmentation or compatibility issues

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If modular game play components are incorporated, then flexibility in customization is improved, but separate software configurations are still required resulting in a fragmented gaming experience

Engineering Contradiction:
Improvecustomization flexibilityVSAvoidsoftware configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary configuration by pre-loading complete game software packages into memory before gameplay begins. Each game is prepared in advance with all necessary software components, graphics, and audio assets already loaded, eliminating the need for separate software configurations during play and providing a seamless transition between different games while maintaining customization flexibility

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system allows for a versatile and adaptable gaming environment where a single room can be configured for various game styles, providing a unified and seamless gaming experience across different games.

Implementation Method 1

a first wall of the four walls wherein the first wall includes a plurality of laser emitters that emit one or more laser beams

Methodology Applied
Scientific EffectLaser: Laser

Implementation Method 2

a second wall of the four walls wherein the second wall includes a plurality of cameras wherein: the plurality of cameras are aimed at a plurality of laser targets disposed on the second wall

Methodology Applied
Scientific EffectPhotoelectric Effect: Photoelectric Effect

Data Source

PatentUS20250121274A1Multi-Purpose Interactive Game Room
Publication Date: 2025.04.17 PATTERSON ALEXANDER B
  • US20250121274A1 patent drawing
  • US20250121274A1 patent drawing
  • US20250121274A1 patent drawing

AI summary

Embodiments of the multi-purpose interactive game room described herein are designed to create an immersive, dynamic gaming environment using various devices like large displays, laser emitters, RFID readers, cameras, and tracking systems. These components can work together to monitor and interact with players, adjusting gameplay based on their movements and actions. Large screens display game information and visuals, while laser emitters and RFID readers track player progress and actions. Touch screens provide a direct interface for players to control elements of the game. Cameras and player tracking systems use machine-learning algorithms to monitor player movements, allowing the game logic to adjust in real-time, creating a responsive and engaging experience. This setup supports a variety of games, including team-based or competitive scenarios, and can adapt to different player behaviors, offering a flexible and interactive environment tailored to different game modes and objectives.