Interactive Game Verification for Human Authentication
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Solution Overview
Problem
Current security measures are ineffective against sophisticated attacks, such as automated password guessing and unauthorized access, as they can be circumvented by advanced computing technologies and social engineering methods.
Innovation Solution
Implementing a system that uses interactive games as verification challenges to determine if a user is human and authorized, adapting to learned user behavior and recognizing cognitive awareness through game-based inputs and sensor data analysis.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional challenge-response testing with distorted images is used, then human verification is achieved, but automated systems can circumvent it using advanced computing technology
Solution Approach 1:
The patent changes the parameters of verification challenges by introducing interactive games with multiple possible outcomes and cognitive requirements. Instead of static distorted images, the system uses dynamic game scenarios that require human-like decision-making, pattern recognition, and sequential reasoning, making automated circumvention significantly more difficult.
Solution Approach 2:
The verification system transitions from static challenge-response testing to dynamic interactive gaming. The game-based challenges adapt in real-time based on user inputs, requiring continuous human engagement and cognitive processing. This dynamic nature prevents automated systems from pre-computing or scripting responses, as each interaction requires genuine human reasoning.
2Reliability
If additional security information (mother's maiden name, dog's name, old address) is required, then unauthorized access is prevented, but such information is easily obtainable by unauthorized users through social engineering
Solution Approach 1:
The patent introduces game-based challenges as an intermediary verification layer between the user and the secured resource. Instead of directly asking for personal information that can be obtained through social engineering, the system mediates verification through cognitive games that demonstrate human intelligence and awareness without exposing sensitive personal data.
Solution Approach 2:
The patent replaces the mechanical system of collecting personal information (which is vulnerable to social engineering) with a cognitive system based on interactive gaming. The verification mechanism shifts from querying stored personal facts to observing real-time human cognitive processing, pattern recognition, and decision-making during game play.
3Object-affected harmful factors
If game-based verification challenges are implemented, then automated attacks are prevented, but the verification process becomes more complex
Solution Approach 1:
The patent creates a universal game-based verification platform that can serve multiple security functions. The same game infrastructure can implement different challenge types, adapt to various threat levels, and work across different devices and contexts. This multi-functionality reduces the need for separate verification systems for different scenarios, managing complexity through consolidation rather than proliferation.
Data Source
AI summary
Methods and systems for providing security and verifying a human user and/or an authorized user are described. A system may include a processor and a non-transitory, processor-readable storage medium. The non-transitory, processor-readable storage medium may include one or more programming instructions that, when executed, cause the processor to receive a request to access a secured resource, provide a verification challenge to a user via a user interface, receive at least one input from the user in response to the verification challenge, and determine that the at least one input corresponds to at least one parameter indicative of a human user. The verification challenge may include a game.


