Interactive Game Virtualization System for Hockey Training
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Solution Overview
Problem
Current ice hockey training systems lack integration between passing and shooting tools, do not include interactive software applications, and fail to record player scoring data.
Innovation Solution
A multi-discipline interactive game virtualization and practice system that integrates passing devices and goal targets with electronic components, controlled by a software application, allowing for interactive gameplay and score tracking.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If interactive goal targets with electronic components are used, then player interaction and shot accuracy training are improved, but device complexity increases
Solution Approach 1:
The system divides the training equipment into separate functional modules: interactive goal targets with electronic components for shot training, separate passing devices for passing training, and a software application that coordinates them. This segmentation allows each component to be optimized independently while reducing overall system complexity through modular design.
Solution Approach 2:
The software application serves as a universal controller that manages multiple different training scenarios including one-on-one gameplay, passing drills, and shooting practice. The electronic components in both goal targets and passing devices use standardized communication protocols, allowing the same software platform to control diverse training equipment.
2Device complexity
If passing devices and goal targets are used separately without integration, then device complexity is reduced, but player skill development in combined passing and shooting scenarios deteriorates
Solution Approach 1:
The software application acts as an intermediary that connects separate passing devices and goal targets, enabling them to function as an integrated training system. The software coordinates between devices using wireless communication (Bluetooth), allowing players to engage in combined passing and shooting drills without physically integrating the hardware components.
Solution Approach 2:
The system implements feedback mechanisms where the software application monitors player performance in passing and shooting drills, provides real-time guidance through the user interface, and tracks progress over time. This feedback loop enhances skill development by allowing players to immediately see the results of their actions and adjust their technique.
3Device complexity
If no software application is used to control electronics, then device complexity is reduced, but score recording and game tracking capabilities are lost
Solution Approach 1:
The software application automatically records scores, tracks game statistics, and monitors player performance without requiring manual intervention. The system self-manages data collection from electronic components, processes game logic, and maintains records of training sessions, eliminating the need for manual scorekeeping while keeping hardware relatively simple.
Solution Approach 2:
The system replaces manual score recording and game tracking with electronic automation. Sensors in the goal targets and passing devices automatically detect puck interactions, and the software application processes this data to update scores and statistics, eliminating the need for mechanical or manual tracking methods.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances player interaction and skill development by simulating passing and shooting scenarios, improving hand-eye coordination and accuracy, while providing a platform for interactive gaming and scorekeeping.
Implementation Method 1
Each of the goal targets and passing devices includes electronic components such as a Bluetooth microcontroller unit (MCU), a light, one or more sensors, a battery and a printed circuit board (PCB)
Implementation Method 2
Elastic bands or hard foam are frequently used as the materials which the pucks rebound off. They provide an elastic effect that causes the puck to bounce back to the player.
Implementation Method 3
Each of the goal targets and passing devices includes electronic components such as a Bluetooth microcontroller unit (MCU), a light, one or more sensors
Data Source
AI summary
An interactive game virtualization and practicing system is disclosed. The system comprises one or more interactive passing devices and one or more interactive goal targets. Wherein, each of the goal targets and passing devices includes electronic components such as a Bluetooth microcontroller unit, a light, sensors, a battery and a printed circuit board. The system also includes a support structure, wherein the goal targets are attached to the support structure. The system further includes a propelling device, a puck and a software application of a user device, wherein the software application serves as the control center for the system, wherein the system components are configured to perform the method of practicing a sports game.


