Interactive Gaming Cards for Centralized Game Management

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Solution Overview

Problem

Role-playing games lack a centralized system for game management and adjudication, particularly in online environments, where a game master can oversee and manage player interactions and artifacts, leading to complexity in determining the effectiveness of objects and interactions.

Innovation Solution

The development of interactive cards with dual-sided information and a system for simulating object interactions, allowing game masters to manage and adjudicate player characters and artifacts within a virtual environment, using a networked computer system for real-time management and interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a centralized game management system is implemented, then game management efficiency and adjudication capability are improved, but system complexity and infrastructure requirements increase

Engineering Contradiction:
Improvegame management efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The game management system is segmented into multiple functional modules including artifact management module, player character management module, interaction determination module, and effect determination module. Each module handles specific aspects of game management independently, improving overall system efficiency while maintaining manageable complexity through functional decomposition.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game management system acts as an intermediary between player characters and artifacts, automatically determining interactions and effects according to predefined rules. This mediator approach streamlines the adjudication process, reducing manual game master workload while providing consistent rule-based outcomes.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If detailed artifact interaction rules are implemented, then game adjudication precision is improved, but rule complexity and determination difficulty increase

Engineering Contradiction:
Improveadjudication precisionVSAvoidrule complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

Artifact interaction rules are segmented into distinct categories including damage interactions, healing interactions, status effect interactions, and combat interactions. Each category has its own specific rules and determination criteria, allowing for precise adjudication within each domain while keeping individual rule sets manageable and well-organized.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses parameter-based artifact definitions with attributes such as artifact type, strength values, resistance values, and interaction modifiers. By changing and combining these parameters according to predefined formulas, the system achieves precise adjudication of complex interactions without requiring overly complicated rule sets.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If comprehensive player character and artifact management is implemented, then game control capability is improved, but information management complexity increases

Engineering Contradiction:
Improvegame control capabilityVSAvoidinformation management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game management system implements universal data structures and management protocols that handle diverse player characters and artifacts through common interfaces. Artifact objects, player character objects, and interaction objects all follow unified schemas, allowing the system to manage comprehensive game data with standardized processes rather than separate complex management systems for each entity type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9387389B2Gaming cards and method for use and distributed network gaming management
Publication Date: 2016.07.12 HIGBIE COLIN
  • US9387389B2 patent drawing
  • US9387389B2 patent drawing
  • US9387389B2 patent drawing

AI summary

A gaming system allows a game manager to manage and run a multiplayer game and adjudicate all player characters with the ability to control the game and game play for all players from a centralized command facility in real-time. Interactive cards can be used that relate to investigated objects. The cards include information relating to the usage of the discovered objects as well as provide a method whereby the cards can interact based on predetermined orientation(s). Furthermore, an object discovery and investigation methodology is outlined that provides characters with a roadmap for determining the consequences of interaction with an object.