Interactive Gaming Interface Synchronization with Broadcast Events

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Solution Overview

Problem

Conventional interactive gaming during broadcast sporting events lacks an immersive experience, as users engage in separate gaming and viewing experiences without real-time interaction with the event.

Innovation Solution

A system and method that identifies broadcast events, generates interactive questions based on the event's subject, and organizes them according to the event's structure, providing users with an immersive experience through an interactive gaming interface during the broadcast.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional interactive gaming is used during broadcast sporting events, then users can access an interactive interface and communicate with other users, but the gaming experience becomes separate from the broadcast event and lacks real-time interaction with the event itself

Engineering Contradiction:
Improveintegration of gaming with broadcast eventVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the broadcast event feed with the interactive gaming interface by synchronizing question delivery with event timing. The gaming system is integrated with the broadcast event through coordinated timing signals, allowing questions to be presented at relevant moments during the event without requiring completely separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The interactive gaming interface serves multiple functions simultaneously: it displays broadcast event information, presents synchronized questions, enables user communication, and tracks scoring all within a single unified interface, eliminating the need for separate gaming and viewing systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If interactive questions are generated and organized based on broadcast event structure, then user engagement is enhanced through real-time interaction, but the system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidquestion generation and organization system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Questions are pre-generated and organized into categories based on the broadcast event structure before the event begins. This preliminary organization allows the system to quickly deliver appropriate questions at the right moments during the event without requiring complex real-time generation or analysis.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple communication tools are integrated in the interactive interface, then user-to-user interaction is improved, but the interface complexity increases

Engineering Contradiction:
Improvecommunication capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interactive interface integrates multiple communication functions including instant messaging, commenting, text fields, live audio, and live video all within a single unified interface. This multi-functional design allows users to access various communication tools without navigating between separate applications or interfaces.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9028328B2Interactive broadcast sports gaming
Publication Date: 2015.05.12 FOX SPORTS INTERACTIVE MEDIA LLC
  • US9028328B2 patent drawing
  • US9028328B2 patent drawing
  • US9028328B2 patent drawing

AI summary

A method of interactive gaming includes identifying a broadcast event, generating interactive questions for the broadcast event based upon a subject of the broadcast event, organizing the generated questions based on a structure of the broadcast event, and providing the organized questions to a user during a broadcast of the broadcast event through an interactive gaming interface based on the structure of the broadcast event.