Interactive Gaming System Using RFID for Dynamic State Adaptation

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Solution Overview

Problem

Current interactive gaming systems lack the ability to provide a dynamic and immersive experience that adapts to participants' locations and game states in real-time, limiting the engagement and personalization of the gaming experience.

Innovation Solution

An interactive gaming system that utilizes RFID, barcode, and biometric signatures to detect participants' presence and location, communicating with a game server to trigger special effects and adjust game states based on their proximity to interactive installations and individual attributes, allowing for real-time adaptation of the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming systems are used, then the system structure is simple, but the gaming experience lacks dynamic adaptation to participants' locations and game states

Engineering Contradiction:
Improvedynamic adaptation to participants' locations and game statesVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is divided into multiple independent components: portable gaming devices with RFID readers, RFID tags attached to participants, interactive installations at game locations, and a central server. Each component performs a specific function (detection, identification, communication, processing), allowing the system to achieve complex adaptive capabilities through coordinated simple elements rather than requiring a monolithic complex system

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

RFID tags and readers serve as intermediaries between participants and the gaming system infrastructure. The RFID tags carry participant identification information, and the readers at interactive installations automatically detect and transmit this information to the server, enabling seamless tracking and adaptation without direct complex interactions between participants and system components

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If real-time detection of participants' presence and location is implemented, then the personalization of gaming experience is improved, but the measurement and detection complexity increases

Engineering Contradiction:
Improvepersonalization of gaming experienceVSAvoiddetection of participants' presence and location
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

Participants carry RFID tags that automatically transmit their identification information when detected by readers at interactive installations. The system self-updates participant location and game state information without requiring manual input or complex authentication processes, enabling real-time personalization through passive automatic detection

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual tracking methods (mechanical systems requiring human operators to record and update participant positions) with RFID electromagnetic field-based detection. This substitution enables automatic, contactless, real-time detection of participant presence and location, significantly reducing detection complexity while improving personalization capabilities

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If interactive installations with special effects are deployed, then the immersion of gaming experience is enhanced, but the device complexity and cost increase

Engineering Contradiction:
Improveimmersion of gaming experienceVSAvoidinteractive installations
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Interactive installations with special effects (visual, audio, haptic) are deployed at specific game locations rather than throughout the entire system. Each installation provides localized immersive experiences triggered by participant presence, allowing high immersion capabilities to be concentrated where most needed while keeping overall system complexity manageable through selective deployment

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS8043156B2Interactive installation for interactive gaming
Publication Date: 2011.10.25 DISNEY ENTERPRISES INC
  • US8043156B2 patent drawing
  • US8043156B2 patent drawing
  • US8043156B2 patent drawing

AI summary

The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.