Interactive Gaming System for Tinnitus Retraining

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Solution Overview

Problem

Current Tinnitus Retraining Therapy (TRT) methods for managing tinnitus are time-consuming and expensive, requiring extensive clinician-led counseling and sound therapy sessions, which limits accessibility and affordability for sufferers.

Innovation Solution

An interactive gaming system that uses audio cue arrangements tailored to an individual's perceived tinnitus characteristics, allowing users to engage in sound localization, frequency discrimination, and attention training through customizable game scenarios on various devices, including computers and mobile phones, to habituate tinnitus perception.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If clinician-led counseling and sound therapy sessions are used for Tinnitus Retraining Therapy, then tinnitus management effectiveness is improved, but time consumption and cost increase

Engineering Contradiction:
Improvetinnitus management effectivenessVSAvoidtime consumption
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system enables users to conduct self-guided auditory training through interactive games on their own devices, eliminating the need for continuous clinician supervision. Users can perform training sessions independently at home, significantly reducing time consumption while maintaining therapeutic effectiveness through automated feedback and progression systems.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent creates a digital replica of clinician-led therapy delivered through software on personal devices. The game-based auditory training replicates the core therapeutic mechanisms of TRT in an automated format, allowing widespread access without requiring physical clinician presence for each session.

Inventive Principle:
Principle #26Copying

2Reliability

If clinician-led counseling and sound therapy sessions are used for Tinnitus Retraining Therapy, then tinnitus management effectiveness is improved, but cost increases

Engineering Contradiction:
Improvetinnitus management effectivenessVSAvoidcost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

By transforming professional therapy into a self-service product delivered through software, the system eliminates recurring clinician fees while maintaining therapeutic value. Users make a one-time or subscription-based investment to access unlimited training sessions, dramatically reducing the cost burden.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system is designed to run on various personal devices (smartphones, tablets, computers) that users already possess, eliminating the need for specialized clinical equipment. This multi-platform approach distributes development costs across a wide user base and leverages existing hardware infrastructure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If traditional sound therapy methods are used, then tinnitus habituation is achieved, but accessibility and affordability are limited

Engineering Contradiction:
Improvetinnitus habituationVSAvoidaccessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The therapy is copied into a digital format accessible through personal devices, allowing users to receive treatment anywhere with internet connectivity. This removes geographical and scheduling barriers, making therapy accessible to people in remote areas or with mobility constraints.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The game-based system dynamically adapts to user performance, automatically adjusting difficulty and providing real-time feedback. This maintains engagement and ensures therapeutic effectiveness without requiring manual customization by clinicians, thereby improving accessibility.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9808715B2Interactive gaming system
Publication Date: 2017.11.07 AUCKLAND UNISERVICES LTD
  • US9808715B2 patent drawing
  • US9808715B2 patent drawing
  • US9808715B2 patent drawing

AI summary

An interactive gaming system for a user suffering tinnitus. The system comprises a game machine configured to provide a game scenario in which the user's performance in the game scenario is based on the user's response to audio cue arrangements comprising a combination of sounds, and where at least one of the sounds has one or more sound characteristics, that are configured based on one or more sound characteristics of the user's perceived tinnitus. The system further comprises an audio delivery device or devices that are driven by the game machine to present the audio cue arrangements to the user in accordance with the game scenario and a user interface in signal communication with the game machine and which is operable by a user to interact with the game scenario by responding to the audio cue arrangements.