Interactive Goal Barriers with Video Screens for Team Ball Games

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Solution Overview

Problem

Current sports and game systems lack interactive elements that enhance audience participation and player engagement, particularly in terms of surface design and technology integration, such as display screens and specialized ball textures.

Innovation Solution

A team ball game system featuring an obround court with interactive goal barriers and video screens accessible via a wireless computer network, allowing audience members to project images in real-time, combined with a ball having a surface texture of square pebbling for improved control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video screens and wireless network integration are added to the goal barriers, then audience participation and player engagement are enhanced, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improveaudience participationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The goal barrier structure serves multiple functions: it acts as a physical boundary for the goal area, a mounting surface for video screens, and a network node for wireless communication. This multi-functionality allows the same structure to enhance audience participation while avoiding the need for separate complex systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The video screens mounted on the goal barriers serve as intermediaries between the game action and the audience. They provide a visual interface that enhances engagement without requiring direct interaction between spectators and the playing field, thus managing system complexity through an intermediary layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If interactive elements are integrated into the goal barriers, then player engagement is improved, but ease of manufacture decreases

Engineering Contradiction:
Improveplayer engagementVSAvoidmanufacturing ease
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The goal barrier system is segmented into modular components: the barrier structure itself, the video screen units, and the wireless network nodes. This segmentation allows each component to be manufactured separately using standard processes, then assembled into the complete interactive system, maintaining ease of manufacture while achieving enhanced player engagement.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If real-time image projection is enabled through wireless network, then audience participation increases, but use of energy increases

Engineering Contradiction:
Improveaudience participationVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The video screens on the goal barriers operate with periodic updates rather than continuous high-resolution rendering. Images are refreshed at key moments in the game (goals, fouls, player statistics), reducing overall energy consumption while maintaining audience participation through timely visual information delivery.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11219808B2System for team ball game having interactive goal barriers
Publication Date: 2022.01.11 VALDEUS FRITZ J
  • US11219808B2 patent drawing
  • US11219808B2 patent drawing
  • US11219808B2 patent drawing

AI summary

Systems and devices for a team game played on an obround court includes radially symmetric barriers defining cylindrical goals having circular openings concentric with the semicircles of the obround court. An annular halt zone extends around the barriers. A free throw line extends around each halt zone. An obround judge lane extends along the perimeter of the court and is occupied by two judges or referees that monitor the game, while another judge or referee remains inside the perimeter. The court is divided by a centerline which includes a circle at the center of the court. The outer wall of the barrier includes one or more video screens. Audience members can access a computer network to display images, text or video selected by them in real-time during gameplay. The ball used for the game has a surface texture provided by a plurality of square pebbles instead of rounded pebbles.