Interactive Image Generation Without Full 3D Modeling

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Solution Overview

Problem

Existing techniques for generating three-dimensional models or specifications for interactive images are resource-intensive and prohibitive for many applications, making efficient interactive image generation difficult.

Innovation Solution

A content generation platform that merges actually captured content with computer-generated content using neural networks, allowing for the creation of interactive imagery with partial three-dimensional capabilities, enabling features like modifying composition, lighting, and background, without the need for a complete three-dimensional model.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional three-dimensional model generation techniques are used, then complete interactive image generation is achieved, but resource consumption and cost increase significantly

Engineering Contradiction:
Improveinteractive image generation capabilityVSAvoidresource consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent uses two-dimensional image copies and projections instead of generating complete three-dimensional models. By creating front, back, left, right, top, and bottom view images from the original image, the system achieves interactive manipulation capabilities without the resource-intensive process of full 3D model generation. This copying approach maintains versatility while significantly reducing computational resources.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent segments the three-dimensional space into six orthogonal viewing directions (front, back, left, right, top, bottom). Each direction generates a separate two-dimensional view image, allowing interactive manipulation to be achieved through coordinated transformation of these segmented views rather than through a complete 3D model, thereby reducing resource consumption.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If complete three-dimensional models are generated, then full interactive capabilities are provided, but processing time and computational cost increase

Engineering Contradiction:
Improveinteractive feature completenessVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Instead of time-consuming 3D model reconstruction, the system creates multiple two-dimensional view copies by projecting the original image onto different planes. These copied views can be interactively manipulated and transformed much faster than generating and processing complete three-dimensional models, significantly reducing processing time while maintaining interactive functionality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent extracts only the essential viewing information needed for interactive manipulation by generating six orthogonal projections, rather than extracting and processing the complete three-dimensional geometric data. This extraction of necessary information alone reduces computational overhead and processing time.

Inventive Principle:
Principle #2Taking out (Extraction)

3Manufacturing precision

If traditional methods are used, then accurate three-dimensional representation is achieved, but complexity and cost become prohibitive

Engineering Contradiction:
Improvethree-dimensional accuracyVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system creates accurate enough three-dimensional representations by generating coordinated two-dimensional view copies rather than complete 3D models. This copying method achieves sufficient precision for interactive manipulation purposes while avoiding the complexity of full three-dimensional modeling systems, including mesh generation, texture mapping, and geometric reconstruction.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces complex mechanical three-dimensional modeling systems with a computational image processing approach. By using coordinate transformation and image projection algorithms, the system achieves three-dimensional interactive capabilities through software-based image manipulation rather than through complex 3D modeling machinery, reducing overall system complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20260080610A1Interactive image generation
Publication Date: 2026.03.19 OUTWARD INC
  • US20260080610A1 patent drawing
  • US20260080610A1 patent drawing
  • US20260080610A1 patent drawing

AI summary

A content generation platform is generally described herein. More specifically, interactive image generation and techniques and features thereof are disclosed herein. One or more sets of images of a scene are captured in an imaging studio. The captured one or more sets of images of the scene are processed using one or more machine learning based networks to generate an interactive image of the scene comprising a plurality of interactive features. One or more of the plurality of interactive features of the generated interactive image may be modified or edited according to user preferences.