Interactive In-Room Show System Sensor Feedback
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Solution Overview
Problem
Existing in-room entertainment systems are limited in their ability to provide immersive and interactive experiences, as they typically only allow users to interact with screens and do not transform the physical space to match the multimedia content, resulting in a lack of engagement and interactivity.
Innovation Solution
An interactive in-room show and game system that includes a controller, display device, audio system, projector, sensors, and other components to create a multimedia experience by projecting content onto room surfaces, synchronizing audio and visual elements, and using sensors to respond to user input, transforming the space into an immersive environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the system uses only traditional display devices and screens for entertainment, then the device complexity is low, but the immersion and interactivity are limited
Solution Approach 1:
The patent merges multiple subsystems including display devices, projection systems, audio systems, lighting systems, and sensor assemblies into a unified entertainment system. The controller integrates these components to work together, transforming the entire room into an immersive entertainment environment rather than relying on isolated devices
Solution Approach 2:
The system employs multi-functional components that serve multiple purposes. For example, the projection system not only displays visual content but also transforms physical surfaces into interactive displays. The sensor assembly performs multiple functions including motion detection, position tracking, and user interaction recognition, replacing what would otherwise require separate devices
2Adaptability or versatility
If the system transforms the physical room space with multimedia content, then the immersion is enhanced, but the manufacturing and setup complexity increases
Solution Approach 1:
The system uses dynamic content projection that adapts to different room configurations and surfaces. The projection mapping technology dynamically adjusts to transform various physical surfaces (walls, floors, ceilings) into display areas, allowing the same hardware setup to create different immersive environments without physical reconfiguration
Solution Approach 2:
The system changes physical parameters of the room environment through controlled elements such as lighting intensity, color temperature, and acoustic properties. By adjusting these parameters dynamically, the system creates immersive atmospheres without requiring permanent structural modifications to the space
3Ease of operation
If the system uses sensors to detect user input and transform space, then the interactivity is improved, but the device complexity and cost increase
Solution Approach 1:
The sensor assembly provides continuous feedback about user position, motion, and interaction with the system. This feedback loop enables real-time adjustment of projected content, audio, and lighting to respond to user actions, creating intuitive interactivity without requiring complex manual control interfaces
Solution Approach 2:
The system automatically tracks and responds to user interactions without requiring explicit commands. The sensor assembly continuously monitors the environment and the controller autonomously adjusts the entertainment experience based on detected user behavior, eliminating the need for complex user interfaces or manual programming
Data Source
AI summary
An interactive in-room show and game system configured to provide engaging and immersive multimedia shows or presentations in a room. The in-room show and game system generally includes a controller for selectively operating a display device, a video projector, an audio system (e.g., one or more speakers), and other show components (e.g., one or more lights, a fan, a mechanical device, and so on). Media content is predefined or generated in real time for the room, and the controller operates (such as in response to a triggering switch or remote control device that may take the form of a show prop activated by someone in the room) to serve the media content interactively, based on user input sensed in the room by one or more sensors of a sensor assembly, to tell a story and/or magically transform the space into a multidimensional and immersive entertainment or gameplay space.


