Interactive Interface for Multi-User Conversation Scoring

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Solution Overview

Problem

Traditional broadcast media limits viewer engagement and participation in conversations, as only one participant typically speaks at a time, making it difficult for viewers to follow their thoughts, and the limited number of channels restricts access to interesting content, with little opportunity for real-time visual interaction.

Innovation Solution

A method allowing multiple users to interact over a network by transmitting and receiving audio and video data, scoring participant responses, and enabling viewer scoring of entertainment value, while allowing users to request participation and format displays for multiple conversationalists, facilitating real-time engagement and visual interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional broadcast media presents conversations with one speaker at a time, then the conversation follows a rational manner, but viewers cannot easily follow individual thoughts and have limited engagement opportunities

Engineering Contradiction:
Improveviewer engagementVSAvoidindividual participant thoughts
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system segments the conversation presentation by providing separate controllable views for each participant. Viewers can select and focus on individual participants through interface elements that allow switching between different participant perspectives, ensuring no loss of individual thoughts while maintaining overall conversation context.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements feedback mechanisms where viewers can indicate interest in specific participants, and the system responds by adjusting the presentation to highlight selected participants. This creates an interactive loop that enhances viewer engagement while preserving access to all participant information.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If the number of broadcast channels is limited, then broadcast infrastructure remains manageable, but the number of available conversations and access to interesting content is restricted

Engineering Contradiction:
Improvenumber of available conversationsVSAvoidbroadcast infrastructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system makes a single broadcast infrastructure universal by enabling it to present multiple conversations simultaneously through a unified interface. The platform can host numerous conversations across different topics and participants while delivering them through one system, eliminating the need for separate channels for each conversation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system adds a new dimension to broadcast delivery by organizing conversations in a virtual space where viewers can navigate between multiple simultaneous conversations and participants. This dimensional approach allows unlimited conversation capacity without proportionally increasing infrastructure complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If only one participant speaks at a time in traditional broadcasts, then conversation rationality is maintained, but real-time visual interaction and viewer participation opportunities are lost

Engineering Contradiction:
Improvereal-time interactionVSAvoidconversation followability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system makes the conversation presentation dynamic by allowing real-time switching between participants based on viewer selection and speaker activity. The interface adapts to show different participants at different times, enabling real-time visual interaction while maintaining conversation coherence through structured transitions and context preservation.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10320859B2Multiple user interactive interface
Publication Date: 2019.06.11 COHEN ROBERT H
  • US10320859B2 patent drawing
  • US10320859B2 patent drawing
  • US10320859B2 patent drawing

AI summary

A plurality of participants in a conversation may be scored based on ability to correctly answer questions and based on entertainment value as determined by viewers of the conversation. The conversation may be in the form of a game, or may include a number of different substantially simultaneous conversations. Audio data and video data of the conversation may be transmitted over a network, and viewer scores of the participants in the conversation may be received over the network. Participants in future conversation may be selected based on their skill in answering questions and their entertainment value, with different future conversations using different weightings of skill scores and entertainment scores in determining who may participate in the conversation.