Interactive Layer Architecture for Procedural Content Generation

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Solution Overview

Problem

Conventional procedural content generation is limited by its specialization in specific types of content, making it difficult and time-consuming to create and modify content with different characteristics, as well as requiring large storage for single datasets, which hinders flexibility and efficiency in generating and reconstructing complex environments or texts.

Innovation Solution

The system employs interactive layers, where each layer represents a characteristic of an artifact, using a layer generator and unique identifiers to manage and organize content generation, allowing for easy modification and recreation by stacking and reconfiguring layers, reducing storage needs through composited identifiers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If procedural content generation is used to automate content creation, then content generation speed is improved, but the system becomes highly specialized and cannot easily generate different types of content

Engineering Contradiction:
Improvecontent generation speedVSAvoidcontent type flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system segments content generation into multiple independent layers, where each layer is responsible for a specific aspect of content creation. This allows the system to maintain specialized generators for each layer while combining them to create diverse content types, resolving the contradiction between specialization and versatility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The layer-based architecture creates a universal framework that can accommodate multiple specialized generators. Each layer can be configured with different generators depending on the desired content type, allowing the same system structure to produce varied content while maintaining high generation speeds through specialized algorithms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Stability of the object's composition

If all content data is stored in a single dataset, then content integrity is maintained, but modifications become difficult and time consuming

Engineering Contradiction:
Improvecontent integrityVSAvoidcontent modification ease
Core Design Contradiction:
Stability of the object's compositionVSEase of manufacture

Solution Approach 1:

The system divides the content dataset into multiple independent layers, where each layer represents a specific aspect of the content. This segmentation allows modifications to be made to individual layers without affecting the entire dataset, maintaining integrity through the structured layer hierarchy while enabling easy localization and modification of specific content elements.

Inventive Principle:
Principle #1Segmentation

3Manufacturing precision

If detailed content is created manually in n-dimensional space, then content precision is improved, but the process becomes extremely time consuming

Engineering Contradiction:
Improvecontent detail precisionVSAvoidcontent creation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-defining layer structures, generators, and parameters that can be reused across multiple content generation tasks. This preliminary setup enables rapid generation of detailed content by simply configuring and combining pre-built layers, rather than manually creating each detail from scratch, thus maintaining precision while dramatically reducing creation time.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11880930B2System and method for content creation via interactive layers
Publication Date: 2024.01.23 GENESEE VALLEY INNOVATIONS LLC
  • US11880930B2 patent drawing
  • US11880930B2 patent drawing
  • US11880930B2 patent drawing

AI summary

A system and method for content creation via interactive layers is provided. A mutable general object on which to build an artefact is stored. The mutable general object includes a plurality of n-dimensional data units capable of being rendered in a multi-dimensional display. An environment represented by the artefact is displayed. The artefact includes layers that each represent a different characteristic of the environment. Each layer includes a generator and layer parameters. A unique identifier is assigned to each layer. The identifiers for the layers of the artefact are composited and the composited identifiers are stored. Upon accessing the composited identifiers, the artefact is reconfigured for display using the generator and layer parameters from each of the layers.