Interactive Media Management System for Real-Time Content Adaptation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current media consumption is largely passive, lacking interactive elements that allow viewers to influence the direction of media content in real-time, limiting engagement and personalization for both consumers and creators.

Innovation Solution

A system and method for managing interactive media that includes a processor and memory to monitor live media content production, aggregate user preference data from various devices, and transmit it to media production devices for real-time modifications, enabling users to interact with content creators and influence the content through applications on devices like smartphones and personal computers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional passive media consumption is used, then system simplicity is maintained, but user engagement and interaction are limited

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary component that mediates between user devices and media production devices. The server collects preference data from multiple user devices, aggregates it, and transmits it to the media production device, enabling interactive media consumption without requiring direct complex connections between all components.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server performs multiple functions: receiving preference data from users, aggregating data from multiple sources, transmitting data to production devices, and coordinating real-time modifications. This multi-functional approach consolidates complexity into a single intermediary component rather than distributing it across all system elements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If real-time user feedback is collected and processed, then content personalization is improved, but data processing time and system complexity increase

Engineering Contradiction:
Improvecontent personalizationVSAvoiddata processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system collects and aggregates preference data from users in real-time during media consumption, preparing the data for immediate use. By continuously gathering and preprocessing user preferences before content delivery decisions are made, the system minimizes processing delays when real-time modifications need to be implemented.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a feedback loop where user preference data is collected, aggregated, transmitted to the media production device, and used to modify content in real-time. This continuous feedback mechanism enables dynamic content personalization while maintaining real-time responsiveness through established data flow pathways.

Inventive Principle:
Principle #23Feedback

3Productivity

If automated real-time content modification is implemented, then productivity is improved, but control precision may be reduced

Engineering Contradiction:
Improvecontent modification speedVSAvoidcontent control precision
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The media production device automatically receives aggregated preference data from the server and implements content modifications without requiring manual intervention. The system enables itself to adjust content based on user feedback, improving productivity by eliminating delays associated with human decision-making and manual control.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If multiple user devices are integrated into the system, then user engagement is improved, but system complexity and data aggregation difficulty increase

Engineering Contradiction:
Improveuser engagementVSAvoiddata aggregation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The server acts as a central intermediary that all user devices communicate with. Instead of requiring direct peer-to-peer connections between multiple user devices and the media production device, the server consolidates all data collection and aggregation functions, simplifying the overall system architecture while enabling multiple user participants.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10764646B2System and method for managing interactive media
Publication Date: 2020.09.01 THROUGH THE LENS ENTERTAINMENT CORP
  • US10764646B2 patent drawing
  • US10764646B2 patent drawing
  • US10764646B2 patent drawing

AI summary

According to some example embodiments of the present invention, in a system for managing interactive media, the system includes: a processor; and a memory coupled to the processor, wherein the memory stores instructions that, when executed by the processor, cause the processor to: monitor a broadcast of a live media content production; receive, from a plurality of user devices, preference data indicating preferences for modifying content of the live media content production; aggregate the preference data; and transmit the preference data to a media production device for modifying the live media content product in real time during the broadcast.