Interactive Media Game Interface for Content Discovery

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Solution Overview

Problem

Users often find media consumption boring due to the cumbersome process of searching through vast amounts of content, leading to disinterest, and conventional systems fail to engage users effectively by providing unrelated games.

Innovation Solution

A media guidance application that offers an interactive game interface incorporating users' viewing history, allowing them to play a game that includes tiles with metadata from previously consumed media, enabling access to interested media upon winning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users navigate through numerous pages of content to search for interesting media, then they can access vast amounts of media content, but the process becomes boring and cumbersome leading to disinterest

Engineering Contradiction:
Improvemedia content accessVSAvoidsearch process
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by tracking user viewing history and pre-processing media metadata before the user needs to search. The game interface is pre-populated with tiles containing media information from the user's viewing history, eliminating the need for users to manually search through content pages. This preliminary preparation of personalized content resolves the contradiction by making content access versatile while removing the cumbersome search process.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If conventional systems enable users to play games instead of consuming content, then user engagement increases, but the games are unrelated to media content the user finds interesting

Engineering Contradiction:
Improveuser engagementVSAvoidgame-content relevance
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent merges the previously separate functions of media consumption and gaming into a unified system. The game interface is combined with the user's viewing history and media metadata, creating a hybrid experience where game tiles contain actual media information. This merging resolves the contradiction by maintaining high user engagement through gaming while ensuring the game content is directly relevant to media the user finds interesting, as evidenced by the personalized tile generation from viewing history.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If a media guidance application provides personalized content based on viewing history, then user interest in media increases, but the system complexity increases due to data retrieval and processing

Engineering Contradiction:
Improvepersonalization capabilityVSAvoiddata processing system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The media guidance application performs multiple functions within a single unified system: it tracks viewing history, retrieves media metadata from multiple content providers, generates personalized game interfaces, and manages game state. This multi-functionality resolves the contradiction by achieving high personalization capability while consolidating data processing operations into a single application, avoiding the need for separate complex systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10335680B2Methods and systems for an interactive media guidance game
Publication Date: 2019.07.02 ADEIA GUIDES INC
  • US10335680B2 patent drawing
  • US10335680B2 patent drawing
  • US10335680B2 patent drawing

AI summary

Methods and systems are described herein for providing an interactive media game. Users may find the process of searching for and identifying content to be boring or cumbersome, and may resultantly become disinterested in consuming media. The interactive media game enables user to play a game under various circumstances and is directed to a user's interests in media content. Playing and winning in the interactive media game enables a user to gain access to media that the user is interested in.