Interactive Media Metadata Structure for Gesture-Controlled Effects

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Solution Overview

Problem

Current web-based media creation applications are often clumsy or ill-suited for future improvements in provisioning media content, despite advancements in wireless networks and mobile device processing power, limiting the effectiveness of creating interactive media items.

Innovation Solution

A system and method for presenting interactive media items on a client device with a touch screen, involving a metadata structure that includes audio and video effects, allowing synchronization of media files with audio tracks and application of effects in response to touch input gestures, utilizing a server-client environment for processing and storage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If web-based media creation applications are used on mobile devices, then media content creation is enabled anytime and anywhere, but the applications become clumsy and ill-suited for future improvements

Engineering Contradiction:
Improvemedia content creation capabilityVSAvoidapplication usability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the media creation application into distinct functional modules: a media item selector for choosing pre-generated media items, a media item generator for creating new media items, and a media item modifier for editing existing items. This modular architecture allows each component to be optimized independently, improving overall usability while maintaining versatility across different mobile devices and web browsers.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements a universal media item data structure that can represent multiple types of media content (images, videos, audio) and their relationships in a standardized format. This universal structure enables the application to handle diverse media types through a single interface, enhancing adaptability without requiring separate specialized tools for each media type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Manufacturing precision

If professional software is used for media creation, then high-quality content can be created, but it requires professional equipment and software that is not accessible to everyday users

Engineering Contradiction:
Improvemedia content qualityVSAvoidsoftware accessibility
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

The patent implements automated media item generation that allows users to create high-quality media content through simple selections rather than manual professional editing. The system automatically generates media items with proper synchronization, effects, and formatting based on user choices, eliminating the need for users to learn complex professional software while maintaining high output quality.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent pre-generates and stores media items with all necessary processing, effects, and synchronization parameters already configured. This preliminary preparation allows users to simply select and use high-quality media items without performing complex editing operations, making professional-quality content creation accessible to everyday users through a simplified interface.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If interactive effects are added to media items, then user engagement is enhanced, but the complexity of the media item structure increases

Engineering Contradiction:
Improveuser engagementVSAvoidmetadata structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a nested metadata structure where effect information is embedded within media item definitions. The metadata contains nested elements for audio effects, video effects, and synchronization parameters organized in a hierarchical format. This nesting allows the system to manage complex interactive effects through a structured approach, where each effect is a self-contained unit that can be independently controlled and modified without overwhelming the overall system complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS10120565B2Methods and devices for presenting interactive media items
Publication Date: 2018.11.06 META PLATFORMS INC
  • US10120565B2 patent drawing
  • US10120565B2 patent drawing
  • US10120565B2 patent drawing

AI summary

The various embodiments described herein include methods and systems for presenting interactive media items. In one aspect, a method includes publishing, by a server system, an interactive media item, the publishing comprising providing access for a playback of the interactive media item based on metadata for the interactive media item. The metadata is generated using information associated with the interactive media item and including a mapping of an effect parameter for a first effect of the one or more effects to a touch input gesture. Playback includes, in response to detecting a first user input gesture corresponding to the touch input gesture, applying the first effect to the presented interactive media item. The applying of the first effect includes determining the effect parameter according to one or more characteristics of the first user input gesture, based on the mapping of the effect parameter to the touch input gesture.