Interactive Media Personalization Through Dynamic Character Changes
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Solution Overview
Problem
Existing interactive media tools lack personalization and customization options, limiting engagement and interaction, particularly for individuals with learning differences or brain disorders, and do not cater to higher education or adult users.
Innovation Solution
A system and method that allows viewers to change character names and voices in media assets using speech synthesizers, propagate these changes, navigate stories based on viewer responses, and provide supplemental content, enabling personalization and customization for each viewer, including group and live-watch settings.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If predefined answers and options are provided in interactive media tools, then the program structure is simplified and easier to implement, but the personalization and customization capabilities are limited
Solution Approach 1:
The system dynamically adapts the media experience by allowing real-time modification of character attributes, dialogue, and story elements based on user input. The predefined structure serves as a base that can be dynamically customized through user interactions, enabling both ease of implementation and personalization.
Solution Approach 2:
The system enables parameter changes in media assets by allowing users to modify character names, voices, dialogues, and story parameters. These parameter modifications are applied to the predefined media structure, maintaining implementation simplicity while achieving customization.
2Device complexity
If interactive media tools use finite predefined choices, then the program complexity is reduced, but the depth of interactive exchange and engagement is limited
Solution Approach 1:
The interactive media system is segmented into modular components: predefined story segments, character profiles, dialogue templates, and user input processing modules. This segmentation allows the system to maintain manageable complexity while enabling deep interactive exchange through recombination of segments based on user choices.
3Adaptability or versatility
If interactive media tools are designed for general audiences, then the market applicability is broad, but the specific needs of individuals with learning differences or brain disorders are not met
Solution Approach 1:
The system applies local quality by providing customized accommodations for specific user needs within the broader media experience. Users with learning differences can receive tailored modifications such as adjusted pacing, simplified language, or alternative presentation formats for specific segments while maintaining access to the overall content.
4Adaptability or versatility
If character names and voices are changed in real-time, then personalization is enhanced, but the processing time and system resources required increase
Solution Approach 1:
Character names, voices, and other customizable attributes are pre-processed and stored as selectable options before the interactive session begins. When users make selections, the system rapidly applies these pre-prepared modifications, significantly reducing real-time processing requirements while maintaining personalization capabilities.
Data Source
AI summary
Systems and methods for interactively engaging consumers of a media asset are disclosed. The methods allow selection and personalization of a media asset character's name, voice, or dialogue while the media asset is being consumed. The personalization may be propagated through the entire media asset or additionally to other episodes, sequels, and related media assets by identifying and replacing associated metatags. The system determines whether the media asset is being consumed as a group watch where its members are consuming the media asset from different IP addresses or being consumed by viewers in the same room to determine the type of changes allowed. The methods also present queries to engage the viewer, such as by the character asking them a question, and provide supplemental videos to aid in responding to the queries. The responses to queries may also determine the path a story takes in the media asset.


