Interactive Time-Limited Merchandising Program for Cross-Selling

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Solution Overview

Problem

Customers are reluctant to expand their online shopping experience beyond familiar categories, posing a challenge for companies seeking to encourage purchases in diverse product and service categories.

Innovation Solution

A computer-implemented method and system providing interactive, time-limited merchandising programs with multiple segments, each featuring a time-limited offer, where customers must make affirmative decisions without knowing subsequent offers, incorporating interstitial segments for customer feedback and tailored recommendations based on purchase history and preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If customers are presented with multiple product categories online, then the variety of goods and services available for purchase increases, but customers remain reluctant to expand their purchasing comfort level to include goods and services in categories which they have previously not purchased

Engineering Contradiction:
Improvepurchasing comfort levelVSAvoidcustomer hesitation
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The merchandising program is divided into multiple sequential segments, each presenting a single time-limited offer. This segmentation allows customers to make decisions incrementally rather than being overwhelmed by the full range of product categories at once, thereby expanding purchasing comfort level while managing customer hesitation through structured progression.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system prepares subsequent program segments in advance based on customer responses to previous offers. By pre-configuring the sequence of offers and anticipating customer decisions, the system can strategically introduce new product categories in a controlled manner, building purchasing comfort level while minimizing customer hesitation through personalized progression.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the merchandising program presents many offers to customers, then the opportunity for cross-selling increases, but the complexity of the program structure increases

Engineering Contradiction:
Improvecross-selling opportunityVSAvoidprogram structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The program structure is segmented into discrete, manageable units where each segment contains a single offer with clear acceptance or declination options. This segmentation simplifies the overall program complexity while maintaining multiple cross-selling opportunities, as each segment is independently simple but the sequence creates comprehensive cross-selling potential.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The merchandising program dynamically adapts its structure based on customer responses. Subsequent segments are prepared and presented conditionally depending on whether the customer accepts or declines previous offers. This dynamic approach enables extensive cross-selling opportunities while keeping the actual program structure simple at any given moment, as only the relevant path is active.

Inventive Principle:
Principle #15Dynamics

3Speed

If the customer is required to make a decision quickly without knowing subsequent offers, then the urgency to accept or decline increases, but the customer's ability to make informed decisions decreases

Engineering Contradiction:
Improvedecision-making speedVSAvoidinformation about subsequent offers
Core Design Contradiction:
SpeedVSLoss of information

Solution Approach 1:

The system prepares subsequent program segments in advance based on customer characteristics and purchase history, even though the customer does not see them. This preliminary preparation ensures that when customers make quick decisions, the system can rapidly present relevant follow-up offers, maintaining decision-making speed while ensuring informed decisions through pre-analyzed customer data.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The program incorporates feedback mechanisms where customer responses to each offer are immediately processed to determine the next segment. This feedback loop allows the system to adapt to customer preferences in real-time, maintaining urgency and speed while ensuring that each subsequent offer is tailored to the customer's demonstrated interests, effectively compensating for the lack of information about future offers.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7418405B1Interactive time-limited merchandising program and method for improved online cross-selling
Publication Date: 2008.08.26 NOKIA TECHNOLOGIES OY
  • US7418405B1 patent drawing
  • US7418405B1 patent drawing
  • US7418405B1 patent drawing

AI summary

An interactive merchandising program includes two or more program segments that are organized in a series. Each program segment in the series includes at least one time-limited offer for sequential presentation to the customer. The customer is required to undertake some action with respect to each program segment without knowing the identity of offers in program segments yet to be presented. If an offer is accepted within the time limit of the offer, the merchandising program terminates and the customer's acceptance of the offer is processed. If the customer declines a presented offer, the offer is withdrawn. The merchandising program proceeds to the next program segment in which the customer is presented the next time-limited offer. In this manner, the customer is provided an interactive experience that invites considered decision-making on the part of the customer.