Interactive Multimedia Pack Node Activation via Rules Engine

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Solution Overview

Problem

Current multimedia presentation tools lack the ability to create dynamic and interactive content that can adapt in real-time based on user inputs and external conditions, limiting their engagement and relevance.

Innovation Solution

An interactive multimedia pack (IMP) system that uses a rules engine to activate nodes with associated multimedia content based on conditional logic and user interactions, allowing for dynamic and adaptive presentation across multiple communication channels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional multimedia presentation tools are used to create static content files, then the simplicity of file transmission and playback is maintained, but the ability to adapt content dynamically based on user inputs and external conditions is lost

Engineering Contradiction:
ImproveadaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The multimedia presentation is divided into discrete nodes that can be independently activated. Each node represents a specific content unit (video, audio, text) that can be selectively presented based on conditional logic, allowing dynamic adaptation without requiring the entire system to be complex.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from static pre-rendered files to dynamic node-based presentations that can change in real-time. The rules engine enables conditional activation of nodes based on user inputs, device characteristics, and external conditions, making the content adaptive while maintaining manageable complexity through modular design.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If a rules engine is implemented to activate nodes based on conditional logic, then the interactivity and dynamic adaptation of content is improved, but the complexity of content creation and management increases

Engineering Contradiction:
Improveuser interactionVSAvoidauthoring tool complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The authoring tool pre-generates rules and facts based on the defined node structure and conditional logic. This preliminary processing reduces the complexity of real-time decision-making during presentation, as the rules engine only needs to evaluate pre-defined conditions rather than making complex decisions on the fly.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The rules engine acts as an intermediary between the authoring tool's complex logic and the simple node activation process. It handles the complexity of conditional evaluation and node selection, while presenting a simplified interface to the end-user through natural interaction with the multimedia content.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multimedia content is presented through a single file format, then the compatibility and ease of transmission are maintained, but the ability to present interactive and adaptive content across multiple communication channels is limited

Engineering Contradiction:
Improvemulti-channel capabilityVSAvoidcontent consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The node-based IMP structure serves as a universal format that can be adapted to multiple communication channels (mobile devices, tablets, desktops, smart TVs). The same node definition can be rendered across different platforms with consistent behavior, while the rules engine adapts the presentation based on device characteristics, maintaining both versatility and reliability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10613720B1Environment for designing a dynamic multimedia content presentation
Publication Date: 2020.04.07 UPTODATE INC
  • US10613720B1 patent drawing
  • US10613720B1 patent drawing
  • US10613720B1 patent drawing

AI summary

According to an embodiment, when authoring an IMP, a designer may utilize an authoring tool to edit the visual and audio content associated with particular nodes. Further, in an embodiment, a designer may utilize an authoring tool to manipulate blocks corresponding to nodes of the IMP. For example, the authoring tool may include a library of stencils that the designer can utilize to create blocks corresponding to nodes of the IMP. In an embodiment, a designer may link the blocks to create a flow or tree establishing an ordered relationship between the blocks. A set of rules and/or facts may be generated based on the blocks and the designed flow. During IMP presentation, a rules engine may operate to activate nodes of the IMP based on the generated rules and/or facts.