Interactive Narrative Interface for Personalized Media Path Selection

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Solution Overview

Problem

Traditional narrative presentations are non-interactive, limiting consumer engagement and failing to provide personalized experiences, as they rely on predefined sequences chosen by directors or editors, lacking the ability to fully customize the narrative path for individual consumers.

Innovation Solution

Implementing user interface structures and techniques that allow media content consumers to select narrative segments or paths, using a system that presents user interface elements seamlessly integrated into the original production, enabling personalized navigation through the narrative while maintaining artistic integrity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user interface elements are added to enable interactive narrative selection, then consumer engagement and personalization are improved, but the artistic integrity and seamless integration of the original production may be compromised

Engineering Contradiction:
Improvenarrative customizationVSAvoiduser interface integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A backend system acts as an intermediary between the user interface elements and the media content player. The backend system receives user selections, determines appropriate narrative segments, and provides them to the player without requiring complex integration between the UI elements and the player itself. This mediator approach enables narrative customization while keeping the player and UI components relatively simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Multiple copies of the same media content are stored with different narrative segments or paths. When a user makes a selection, the system retrieves and plays the appropriate pre-prepared copy rather than dynamically modifying the content. This approach enables personalized narrative experiences without requiring complex real-time content generation or modification capabilities.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If multiple narrative segments and paths are provided for user selection, then personalized experience is enhanced, but the system complexity and resource requirements increase

Engineering Contradiction:
Improvenarrative path optionsVSAvoidcontent management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The narrative content is divided into discrete segments that can be independently selected and played. Each segment represents a manageable unit of content with specific narrative properties. This segmentation allows the system to handle complex narrative structures by breaking them down into smaller, more manageable pieces that can be efficiently stored, retrieved, and played back.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The media content player is designed to universally play any narrative segment provided by the backend system, regardless of which specific path or segment is selected. The player functions as a multi-functional device that can handle different narrative configurations without requiring specialized processing for each specific narrative path, thereby reducing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If user selections dynamically change the narrative sequence, then consumer control and engagement are improved, but the predefined artistic vision and narrative coherence may be compromised

Engineering Contradiction:
Improveuser controlVSAvoidnarrative coherence
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

Multiple possible narrative paths and segments are pre-planned and prepared during the content creation phase. The backend system contains a defined set of valid narrative sequences that have been predetermined to maintain coherence. When users make selections, they are choosing from pre-approved options that ensure narrative consistency, rather than allowing completely free-form user-driven narrative construction.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11343595B2User interface elements for content selection in media narrative presentation
Publication Date: 2022.05.24 MINDSIGHTMEDIA INC
  • US11343595B2 patent drawing
  • US11343595B2 patent drawing
  • US11343595B2 patent drawing

AI summary

An interactive narrative presentation includes a plurality of narrative segments, with a variety of available media content consumer selectable paths or directions, typically specified by a director or editor. The content consumer can select a path or path segment at each of a number of points, e.g., decision points, in the narrative presentation via user interface elements or narrative prompts, providing the consumer the opportunity to follow a storyline they find interesting. Each consumer follows a “personalized” path through the narrative. The narrative prompts can include images from subsequent segments, may be generated to stylistically resemble the underlying narrative presentation, may be animated to move with or with respect to the underlying narrative presentation, and, or may be presented in overlaid with a presentation of the underlying narrative while the underlying narrative continues play.