Portable Package for Interactive Object Metadata in Media Content
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Solution Overview
Problem
Existing systems for enabling interactivity with objects in media content are limited by the need for physical manipulation, high computational intensity, and bandwidth constraints, particularly when millions of users interact simultaneously.
Innovation Solution
A method that uses a portable package associated with media content, containing shape files and object metadata, to enable interactive elements on a user device. This package is delivered based on identifiable features detected within the media content's field of view, allowing users to select objects and retrieve additional information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If prior methods require physical manipulation of the object or media content to add interactivity, then interactivity can be provided to objects in media content, but the process requires considerable time and effort for editing frame-by-frame or manipulating individual frames
Solution Approach 1:
The patent applies preliminary action by pre-defining object parameters and creating a database of object information before the actual media content playback. Instead of editing frames during or after production, the system prepares interactivity data in advance, allowing rapid deployment of interactive features without time-consuming frame-by-frame editing when the content is delivered to users.
Solution Approach 2:
The patent uses copying by creating a digital representation of object parameters that can be stored and reused across multiple instances of media content. Rather than manually manipulating each frame, the system copies object definition data into a database, which can then be automatically referenced during playback, dramatically reducing the time and effort required to add interactivity to multiple content pieces.
2Adaptability or versatility
If a database is used to store object parameters separate from media content, then interactivity information can be accessed, but bandwidth consumption increases significantly when millions of users simultaneously access the database
Solution Approach 1:
The patent applies local quality by distributing the database across multiple geographic locations and server nodes rather than using a single centralized database. This allows users to access object parameters from the nearest available server, reducing network latency and bandwidth consumption. The system optimizes data retrieval by serving content from local caches when possible, minimizing the need for long-distance data transmission during simultaneous user access.
Solution Approach 2:
The system performs preliminary action by pre-loading and caching object parameter data in distributed servers and edge locations before user requests arrive. This anticipatory data distribution ensures that when millions of users simultaneously access the database, the information is already available in multiple locations, dramatically reducing real-time bandwidth requirements and improving response times.
3Measurement precision
If the system communicates with a centralized database to determine object location and parameters, then accurate object identification is achieved, but system complexity and computational intensity increase
Solution Approach 1:
The patent applies segmentation by dividing the centralized database into multiple distributed database nodes or partitions across different servers and locations. Each segment contains a portion of the object parameter data, allowing the system to maintain accurate object identification while reducing the complexity of any single database component. This segmented approach enables parallel query processing and reduces the computational burden on individual system elements.
4Adaptability or versatility
If frame-by-frame editing is performed to add interactivity to media content, then complete interactivity coverage is achieved, but the manufacturing complexity and time required increase significantly
Solution Approach 1:
The patent uses copying by creating template-based object parameter definitions that can be replicated and applied across multiple frames and media content pieces. Instead of manually editing each frame, the system copies pre-defined object parameters into the database, automatically applying interactivity to all relevant frames. This approach maintains complete interactivity coverage while dramatically simplifying the production process.
Solution Approach 2:
The system performs preliminary action by pre-defining object parameters and interactivity templates before media content production. These preliminary definitions are stored in the database and automatically applied during content delivery, eliminating the need for time-consuming frame-by-frame editing while ensuring complete interactivity coverage across all content.
Data Source
AI summary
A system and method for enabling interactive content for objects appearing in media content captured through an image capture device of a user device is disclosed. A portable package associated with the media content is provided to receive interactive elements corresponding to the objects and object metadata. The media content is associated with an identifiable feature that is present and identified from within a field of view of the image capture device. A request is received for the portable package associated with the media content and the portable package is delivered to the user device based on the request. Next, a selection event is received and the portable package is parsed to determine whether the selection event corresponds to any interactive element. Object metadata is retrieved if the selection event corresponds to the interactive element so that the additional information is displayable to the user on the user device.


