Interactive Objects for Immersive Environment via Camera Tracking
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current home entertainment systems lack the ability to create immersive environments that seamlessly integrate physical and virtual interactions, limiting user engagement and interaction beyond the virtual world.
Innovation Solution
A system comprising interactive devices and control logic that monitor and respond to historical data and environmental stimuli, enabling contextually appropriate actions and interactions between physical and virtual objects, including the use of storytelling devices that create immersive experiences through auditory and visual effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video game systems use traditional controllers to interact with the virtual world, then user control and interaction are achieved, but the interaction remains limited to the virtual world and does not influence physical objects
Solution Approach 1:
The patent uses cameras as intermediary devices to capture physical objects and their movements, then integrates these captured images with virtual objects in the video game system. This allows the virtual world to recognize and respond to physical objects, creating a bridge between the two worlds without requiring direct physical connection.
Solution Approach 2:
The patent creates virtual copies of physical objects by capturing images with cameras and rendering them as virtual objects in the video game system. These virtual copies maintain the appearance and movement characteristics of the physical objects, allowing interactions in the virtual world to reflect actions in the physical world.
2Adaptability or versatility
If hand-held gaming devices capture and display physical scenes with virtual objects, then visual integration is achieved, but alterations do not persist across different captured images from different perspectives
Solution Approach 1:
The patent implements a feedback mechanism where the video game system continuously tracks the physical object's position and movement across multiple captured images, then adjusts the virtual object's position accordingly. This ensures that alterations and interactions remain consistent across different perspectives and time points.
Solution Approach 2:
The patent establishes a coordinate system and tracking framework in advance that allows the system to predict and maintain the relationship between virtual objects and physical objects across multiple images. This preliminary setup ensures consistency without requiring recalculation for each new image.
3Illumination intensity
If video game systems provide photo-realistic graphics, then visual immersion is improved, but the ability to create true immersive experiences that blend physical and virtual worlds remains limited
Solution Approach 1:
The patent merges the physical world and virtual world by overlaying virtual objects onto captured images of the physical environment. This combination maintains the visual realism of the physical scene while adding interactive virtual elements, creating a more immersive experience than either world alone.
Solution Approach 2:
The patent adds a virtual dimension to the physical world by integrating 3D virtual objects into 2D captured images. This dimensional enhancement allows users to interact with virtual objects while maintaining awareness of the physical environment, creating a multi-layered immersive experience.
Data Source
AI summary
Embodiments provide a system that includes a first interactive device and control logic configured to perform an operation. The operation includes receiving historical data describing historical interactions between a user and one or more interactive devices. Additionally, the operation includes configuring the first interactive device with one or more interactive events. Each interactive event includes a respective (i) stimulus event and (ii) an action to perform responsive to an occurrence of the stimulus event, and at least one of the one or more interactive events is based on the received historical data. Responsive to detecting an occurrence of a first one of the one or more stimulus events, the operation includes causing the first interactive device to perform the corresponding action. The operation also includes updating the first interactive device with a second one or more interactive events.


