Interactive Online Entertainment System with Remote Toy Control

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing chat room systems and communication technologies lack innovative solutions for interactive online adult entertainment, particularly in enabling remote actuation of adult toys based on user interactions.

Innovation Solution

A system comprising a server with a processor and memory storing instructions for a web browser extension or adult video chatting website, allowing users to interact with models through tipping, which triggers predefined acts in adult toys via an interactive interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If chat room systems use text input and real-time display for communication, then users can communicate from different locations, but the system lacks interactive capabilities for adult entertainment

Engineering Contradiction:
Improveinteractive capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines text chat, video chat, and adult toy control functionalities into a single integrated platform. The server merges multiple communication modalities and control interfaces into one unified system, allowing users to access all features through a single chat room interface without requiring separate systems for each function.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The chat room system is designed to perform multiple functions: text communication, video communication, game hosting, and remote control of adult toys. The same interface and platform that enables basic chat functionality also provides access to interactive games and toy control, making the system universally applicable for various adult entertainment needs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the system provides multiple interactive interfaces and games, then user engagement increases, but the device complexity increases

Engineering Contradiction:
Improveinteractive interface varietyVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments interactive content into distinct game modules (e.g., finger guessing game, dice game, lottery game) that can be independently selected and executed. Each game is a separate functional unit within the larger chat room platform, allowing users to choose specific games without being overwhelmed by the entire system's complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The chat room interface dynamically adapts based on user interactions and tipping behavior. The system adjusts available games and interactive features according to the user's engagement level and tips provided, creating a dynamic experience that evolves during the chat session rather than presenting all options statically from the beginning.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the system allows remote actuation of adult toys based on user tips, then user satisfaction increases, but the system requires complex coordination between multiple components

Engineering Contradiction:
Improveremote control capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The server acts as an intermediary that receives tips from users, processes them through game logic, and translates them into control signals for adult toys. This mediator layer simplifies the interaction by handling the complex coordination between user input, game rules, and toy actuation, allowing users to focus on tipping without needing to understand the underlying system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback loops where user tips trigger game events, which in turn control adult toy actuation. The chat room provides real-time feedback to users about game outcomes and toy responses, creating a closed-loop system that continuously adapts to user input while maintaining straightforward operation through the chat interface.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12211350B2System and method for interactive online entertainment
Publication Date: 2025.01.28 SHENZHEN SVAKOM TECH CO LTD
  • US12211350B2 patent drawing
  • US12211350B2 patent drawing
  • US12211350B2 patent drawing

AI summary

Disclosed is a system and method for allowing one or more users to interact with models from a distance, for example, by enabling the users to input the models during online video chat sessions, wherein the models can define input parameters and provide at least one interactive interface, receive an interactive result according to the interactive interface to perform predefined acts, via an adult toy, based on the interactive result received. The adult toy can be Wi-Fi or Bluetoothâ„¢ enabled to receive commands directly from the server via web browser extension, the website hosting an online video chat session, or connect to an application installed on a device operated by the model, wherein the application communicates with the web browser extension to relay commands to the adult toy therefrom. In some embodiments, the interactive interface provides a finger guessing game, a dice game or a lottery game.