Interactive Poker Game With Predetermined Outcomes
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Solution Overview
Problem
Current gaming systems lack player interaction while providing predetermined outcomes, leading to regulatory issues and inconsistent player experiences due to random outcome generation, which can result in unpredictable winnings and losses.
Innovation Solution
An interactive poker game system where player decisions influence the outcome by comparing their hand to dynamically generated competitor hands, ensuring a predetermined outcome is provided, maintaining regulatory compliance and enhancing player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming terminals randomly generate awards and outcomes based on probability calculations, then the gaming terminal can provide rare outcomes such as jackpot awards, but there is no certainty that a player will ever obtain any particular award and the actual payback may vary significantly from expected percentages
Solution Approach 1:
The patent applies preliminary action by pre-determining a set of possible outcomes and their associated probabilities before the game is played. The system generates a predetermined set of outcomes that includes various award levels and losses, then selects from this pre-prepared set during gameplay, ensuring both outcome variety and payback certainty.
Solution Approach 2:
The patent introduces an intermediary mechanism - a predetermined set of outcomes that acts as a buffer between the random element and the final award determination. This intermediary set ensures that while individual outcomes may vary, the overall payback percentage remains consistent with expected values.
2Productivity
If gaming terminals use completely random outcome determination, then the gaming terminal can provide rare outcomes numerous times in a small number of plays, but this creates uncertainty for both players and casinos and may cause casinos to suffer losses or reap great profit in the short run
Solution Approach 1:
The system performs preliminary action by pre-generating a comprehensive set of outcomes with predetermined probabilities before gameplay begins. This allows the system to quickly select from the pre-prepared set during play, maintaining high productivity while ensuring payback consistency through the structured composition of the predetermined set.
Solution Approach 2:
The patent applies parameter changes by transforming the outcome determination from completely random selection to selection from a predetermined set with controlled probability parameters. This changes the statistical parameters of outcome generation to ensure both speed and consistency.
3Reliability
If gaming terminals provide predetermined outcomes without player interaction, then regulatory compliance can be achieved, but player engagement and excitement are reduced
Solution Approach 1:
The patent applies partial action by implementing player interaction only to the extent necessary for engagement - players make selections or decisions during gameplay - while leaving the ultimate outcome determination to the predetermined set, ensuring regulatory compliance. The interaction is partial, not complete control.
Solution Approach 2:
The predetermined set of outcomes acts as an intermediary between player input and final results. Players can interact with the game interface and make decisions, but the intermediary predetermined set ensures that outcomes remain compliant with regulatory requirements while still providing engagement through the interaction process.
Data Source
AI summary
An interactive poker game which provides a predetermined outcome to a player. In one embodiment, the player and at least one gaming device generated competitor or dealer are provided a plurality of cards. The gaming device generated competitors then place one or more bets into a community pot, wherein if the predetermined outcome is a win associated with a value, the amount placed into the community pot equals the value associated with the win outcome. The player is enabled to replace one or more of their provided cards with new cards and based on the player's cards and the predetermined game outcome, the gaming device determines for each generated competitor which playing cards to replace and the new cards provided. The player's hand is compared to each of the dynamic gaming device generated competitors as opposed to a static paytable and the predetermined outcome is provided to the player.


