Interactive Powered Cards with Dynamic Magnetic Communication

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Solution Overview

Problem

Existing payment cards lack interactive features for engaging users and providing instant win opportunities, as well as efficient communication methods with magnetic stripe readers.

Innovation Solution

Incorporating a dynamic magnetic communications device, capacitive touch-screen displays, and integrated processors to enable interactive features like instant win algorithms and prize-based games, while enhancing communication with magnetic stripe readers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a dynamic magnetic communications device is incorporated into the card, then data communication capability with magnetic stripe readers is improved, but device complexity increases

Engineering Contradiction:
Improvedata communication capabilityVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The card integrates multiple communication technologies (magnetic stripe, RFID, NFC, contactless) into a single device, allowing it to function across multiple payment systems and communication protocols. This multi-functionality resolves the contradiction by improving overall data communication capability while consolidating what would otherwise require multiple separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent embeds multiple communication components (RFID chip, NFC antenna, magnetic stripe encoder) within the single card structure. These nested components work together harmoniously, with each layer serving its specific function while contributing to the overall communication capability without proportionally increasing external complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If interactive features like instant win algorithms and prize-based games are added, then user engagement is improved, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The card incorporates dynamic elements including a display screen that can show changing information (prize status, win notifications, promotional content) and buttons that enable user interaction. These dynamic features transform a static payment card into an engaging interactive device, improving user engagement while the integration into the existing card structure keeps complexity manageable.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The instant win algorithm and prize determination system operate autonomously within the card device, using the embedded processor to evaluate transactions and determine wins without requiring constant external server communication. This self-service capability enhances user engagement through immediate feedback while reducing the complexity burden of continuous external system dependencies.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If a display and touch-screen sensors are integrated into the card, then interaction capability is improved, but manufacturing complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoidmanufacturing complexity
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The card utilizes thin-film display technology and flexible touch-sensitive layers that can be laminated onto the card surface. These thin-film structures maintain the card's flexibility and durability while providing full-color display and multi-touch capabilities, making the manufacturing process more feasible compared to rigid display alternatives.

Inventive Principle:
Principle #30Flexible shells and thin films

Solution Approach 2:

The display, touch sensors, and card body are combined into a single integrated structure where the display layer serves both as information output and as part of the touch interface. This merging of functions reduces the number of separate components that would need to be assembled, thereby reducing manufacturing complexity while maintaining full interaction capability.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user engagement through instant win opportunities and efficient data communication, allowing for dynamic prize redemption and improved interaction with payment systems.

Implementation Method 1

A magnetic emulator may generate electromagnetic fields that directly communicate data to a magnetic stripe reader

Methodology Applied
Scientific EffectElectromagnetic field generation: Electromagnetic Induction

Implementation Method 2

Electrodes of a display may be coupled to one or more capacitive touch sensors such that a display may be provided as a touch-screen display

Methodology Applied
Scientific EffectCapacitive sensing: Capacitance

Data Source

PatentUS12373857B1Games, prizes, and entertainment for powered cards and devices
Publication Date: 2025.07.29 DYNAMICS INC
  • US12373857B1 patent drawing
  • US12373857B1 patent drawing
  • US12373857B1 patent drawing

AI summary

Advanced payment applications are provided to improve the functionality of cards and devices. For example, a user interface may be placed on a card (e.g., a physical button) or a telephonic device (e.g., a virtual button on a capacitive touch screen). Manual input provided to this user interface may, for example, cause a purchase to be paid by credit and points may be earned for the purchase. A different manual input may, for example, cause a purchase to be paid by credit and points not be earned for the purchase in exchange for one or more chances to win a prize in a random lottery. An instant winner functionality may be provided on a card. For example, a card may randomly become an instant winner based on, for example, time and/or use.