Interactive Digital Presentations for Adaptive Remote Learning

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Solution Overview

Problem

Existing digital educational content is static and difficult to adjust for varying student learning aptitudes, proficiencies, and engagement, especially in asynchronous learning environments, leading to disengagement and reduced effectiveness.

Innovation Solution

A system and method for generating interactive digital presentations using a hierarchy of digital resources with associated attributes, allowing dynamic customization and interaction, including interactive cards and prompts, with user input and response evaluation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If digital educational content is delivered asynchronously to remote students, then students can learn at their convenience in different locations, but students are easily distracted and may disengage from the lesson

Engineering Contradiction:
Improvelearning convenienceVSAvoidstudent engagement
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system dynamically adjusts the digital presentation content based on real-time student responses and engagement metrics. The computer system modifies scene sequences, resource selections, and interaction patterns adaptively during delivery, transforming static asynchronous content into a dynamic experience that responds to student needs, thereby maintaining engagement while preserving remote learning convenience

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates real-time feedback mechanisms where student responses to interactive resources are captured and processed. The computer system uses this feedback to adjust subsequent content delivery, creating a closed-loop system that maintains student engagement through responsive interaction while allowing asynchronous learning to continue

Inventive Principle:
Principle #23Feedback

2Reliability

If instructors adapt lessons in real-time to maximize student comprehension, then student engagement and understanding improve, but this dynamic adjustment is difficult in remotely delivered learning

Engineering Contradiction:
Improvestudent comprehensionVSAvoidinstructional delivery complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The computer system automatically performs the adaptation function that would normally require instructor intervention. By analyzing student responses and engagement data, the system self-adjusts the presentation content, scene sequencing, and resource selection without requiring complex instructor actions, thereby maintaining comprehension support while reducing delivery complexity

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes multiple parameters of the digital presentation simultaneously - including scene selection, resource types, interaction patterns, and content pacing - based on student response analysis. This multi-parameter adjustment approach enables comprehensive adaptation of lesson delivery to maximize comprehension while automating the process to reduce complexity

Inventive Principle:
Principle #35Parameter changes

3Reliability

If digital content is created to be comprehensive and engaging, then educational value increases, but it becomes time-consuming and difficult to adjust content for different student abilities

Engineering Contradiction:
Improveeducational valueVSAvoidcontent customization time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The digital content is segmented into discrete scenes and resources with individually defined attributes. This segmentation allows the computer system to selectively assemble and customize content for different student abilities by choosing specific scenes and resources, rather than creating entirely separate content versions, thereby maintaining educational value while reducing customization time

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates a universal template structure where scenes and resources are designed with multiple attributes that can accommodate different student abilities. A single set of segmented content elements serves multiple student needs through attribute-based configuration, eliminating the need to create separate comprehensive content for each ability level while maintaining educational effectiveness

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Productivity

If static digital content is delivered to students, then content creation time is reduced, but the content becomes difficult to keep fresh and engaging for students of differing abilities

Engineering Contradiction:
Improvecontent creation efficiencyVSAvoidcontent engagement
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system transforms static digital content into a dynamic delivery system where scenes and resources are selected and sequenced adaptively based on student attributes and responses. The underlying content library remains efficient to create, but its delivery becomes dynamic and engaging through automated adaptation to different student abilities and preferences

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system maintains a static content library with defined attributes but changes delivery parameters dynamically - including which scenes are shown, in what sequence, and what resources are activated - based on student characteristics. This parameter-based delivery approach keeps content creation efficient while ensuring ongoing engagement for diverse student populations

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260018072A1System and method for digital educational content
Publication Date: 2026.01.15 MEEGO TECH LTD
  • US20260018072A1 patent drawing
  • US20260018072A1 patent drawing
  • US20260018072A1 patent drawing

AI summary

There is provided a computer-implemented method, system, and computer-readable medium for generating an interactive digital presentation. The system has one or more processors programmed with computer instructions to perform the method, comprising: storing a collection of digital resources, including at least some interactive digital resources, each digital resource having a plurality of associated attributes and having specified values, wherein the attributes are associated with each other in a predetermined hierarchy. A subset of the digital resources corresponding to selections of at least some of the specified values of the attributes by an authorised presenter is captured as well as the arrangement of selected digital resources in a series of successive scenes of the presentation. An interactive digital presentation comprising the series of successive scenes and selected resources is generated for transmission and interaction from one or more remote devices.