Interactive Ride Vehicle Motion Control Using Passenger Force Input

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Solution Overview

Problem

Existing amusement park rides often lack immersive and interactive experiences, limiting guest engagement and realism due to predetermined paths and limited passenger input options.

Innovation Solution

An interactive ride system featuring a motion control system, a motion assembly, and force sensors that allow passengers to input changes in vehicle orientation, combined with a motion control system to dynamically adjust vehicle positions based on passenger inputs, creating a more immersive and realistic experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a predetermined path and set route are used for the ride vehicle, then the ride system is simple to operate and control, but the guest engagement and immersion are reduced

Engineering Contradiction:
Improveride control simplicityVSAvoidride experience variability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The ride system transitions from a static predetermined path to a dynamic adaptive path that changes in real-time based on passenger inputs. The motion control system continuously adjusts vehicle position and orientation along the track according to sensor data from passenger actions, making the ride experience variable and responsive while maintaining operational simplicity through automated control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop where force sensors detect passenger inputs (such as leaning or pulling on controls), the control system processes this data, and the motion assembly adjusts the vehicle accordingly. This closed-loop feedback enables the ride to adapt to passenger preferences while the system manages the complexity of real-time adjustments automatically.

Inventive Principle:
Principle #23Feedback

2Ease of manufacture

If the physical track and pathway are visible to the passenger, then the ride structure is simple and accessible, but the immersion and realism are compromised

Engineering Contradiction:
Improvetrack visibilityVSAvoidthematic immersion
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system applies different visual qualities to different parts of the ride environment. The physical track structure is concealed or camouflaged in areas where immersion is critical, while remaining visible in areas where structural understanding is needed. Thematic elements and scenery are strategically positioned to mask the track, creating localized immersive zones that enhance realism without requiring complete track concealment throughout.

Inventive Principle:
Principle #3Local quality

3Device complexity

If simple variations in ride path are provided through limited user input, then the ride system is easier to control, but the entertainment value and guest engagement are limited

Engineering Contradiction:
Improvecontrol system complexityVSAvoidride experience options
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The motion control system serves multiple functions simultaneously: it manages vehicle positioning along the track, responds to various types of passenger inputs (leaning, pulling, pushing), coordinates with the thematic environment displays, and ensures safety constraints are met. This multi-functionality allows the system to provide diverse ride experiences without proportionally increasing control complexity, as a single integrated system handles all these tasks.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system enhances guest engagement and immersion by allowing passengers to interactively control their ride experience, providing multiple unique experiences through dynamic vehicle movements and thematic environments.

Implementation Method 1

Force sensors positioned in the vehicle seat sense forces applied by the passenger to the vehicle seat

Methodology Applied
Scientific EffectForce sensing: Force

Implementation Method 2

a motion assembly, a vehicle coupled to the motion assembly and configured to be moved along at least one axis by the motion assembly

Methodology Applied
Scientific EffectMotion control:

Data Source

PatentEP4494725B1Rider controlled amusement park ride
Publication Date: 2026.03.18 DISNEY ENTERPRISES INC
  • EP4494725B1 patent drawingFigure 1
  • EP4494725B1 patent drawingFigure 2
  • EP4494725B1 patent drawingFigure 3

AI summary

An immersive or interactive ride experience system may include a motion control system, a motion assembly, a vehicle coupled to the motion assembly and configured to be moved along at least one axis by the motion assembly, and a force sensor coupled to the vehicle and in electrical communication with the motion control system, wherein the force sensor is configured to be activated by a passenger supported by the vehicle and the motion control system generates instructions for the motion assembly to change a position of the vehicle relative to the at least one axis based on the force sensor.