Interactive Room Projection Control for Immersive Gameplay
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Solution Overview
Problem
Existing interactive game systems lack immersive experiences when used in large spaces, as they primarily rely on display devices and speakers for output, failing to utilize the entire room as an interactive surface.
Innovation Solution
An interactive game system that incorporates motion sensing, projection, lighting, and sound modules, where motion sensing detects user interactions to generate coordinated graphics, lighting, and sound outputs, enhancing immersion by utilizing a room's surfaces and space.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If motion sensing and projection modules are added to create immersive output, then user immersion is improved, but device complexity increases
Solution Approach 1:
The patent combines motion sensing module, projection module, lighting module, and sound module into an integrated interactive game system. These modules work together synergistically to provide multi-sensory output (visual, auditory, and environmental lighting) that enhances user immersion while sharing common control infrastructure through the control unit.
Solution Approach 2:
The control unit serves multiple functions by receiving data from the motion sensing module and simultaneously controlling the projection module, lighting module, and sound module. This multi-functional approach manages system complexity by using a centralized control architecture rather than separate dedicated controllers for each output device.
2Area of stationary object
If the room is transformed into an interactive surface extending along the wall, then interaction area is improved, but device complexity increases
Solution Approach 1:
The interactive surface extends along the wall in a large-scale two-dimensional plane, transforming the vertical wall space into an interactive display area. This dimensional approach allows the projection module to utilize the wall surface area effectively, providing a much larger interaction area compared to traditional horizontal display screens.
Data Source
AI summary
An interactive game system for implementing an interactive game in a room. The interactive game system includes a motion sensing module, a control unit, a projection module, and a lighting module. The motion sensing module senses movement of a real-world element and surface interaction data representative of a contact between the real-world element and an interactive surface is generated therefrom. The control unit generates graphic instructions and lighting instructions based on the surface interaction data, in accordance with an implementation of a gameplay of the interactive game. The projection module receives the graphic instructions from the control unit and projects graphics on the interactive surface in accordance therewith. The lighting module receives the lighting instructions from the control unit and performs illumination of a section of the room distinct from the interactive surface in accordance therewith.


