Interactive rotary machine
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Solution Overview
Problem
Traditional interactive games for gift exchange lack excitement and surprise, as gifts are visible and gameplay rules have become repetitive, leading to diminished participant engagement.
Innovation Solution
An interactive rotary machine with conveyor assemblies and blocker assemblies that create surprise elements by hiding gifts and allowing flexible game rules, such as VIP sections, through the use of belt or roller conveyors and blocker mechanisms that can be unblocked or moved to change game dynamics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If gifts are wrapped but not hidden, then participants can see the contour of gifts, but the game becomes less exciting and surprising
Solution Approach 1:
The patent introduces a blocker assembly as an intermediary element between participants and gifts. This blocker assembly includes blocker members that can be positioned to block the view of gifts, creating surprise while allowing controlled revelation. The blocker acts as a mediator that manages information flow, hiding gifts when needed and revealing them when appropriate, thus resolving the contradiction between visibility and excitement.
2Adaptability or versatility
If traditional gift exchange rules are used, then the game is simple to understand, but the game becomes repetitive and less entertaining over time
Solution Approach 1:
The patent implements dynamic game rules where the blocker assembly can be moved between blocked and unblocked states, and conveyor belts can transport participants and gifts to different positions. This dynamic mechanism allows the same physical setup to support multiple game modes (e.g., traditional exchange, VIP sections, surprise revelations), increasing adaptability without requiring multiple different devices for each game variant.
Solution Approach 2:
The blocker assembly is divided into multiple blocker members that can be independently controlled, and the game space is segmented into different sections (e.g., VIP sections, regular sections). This segmentation allows for flexible configuration of game rules and scenarios, enabling diverse gameplay while maintaining a unified device structure.
3Reliability
If blocker assembly is used to hide gifts, then game surprise is enhanced, but the device structure becomes more complex
Solution Approach 1:
The blocker assembly serves multiple functions: it blocks views to create surprise, it can be moved to reveal gifts, it can be configured in different patterns, and it works with the conveyor belt system. By making the blocker assembly multi-functional, the patent reduces the need for separate mechanisms for each function, thereby managing complexity while enhancing game surprise through a single integrated system.
Data Source
AI summary
The present application discloses an interactive rotary machine, comprising a first conveyor assembly, a first blocker assembly, a second conveyor assembly and a second blocker assembly. The first blocker assembly is coupled to the first conveyor assembly, wherein the first blocker assembly forms a plurality of first sections at the first conveyor assembly. The second blocker assembly is coupled to the second conveyor assembly, wherein the second blocker assembly forms a plurality of second sections at the second conveyor assembly, wherein the first blocker assembly and the second blocker assembly are unblocked when the plurality of first sections and the plurality of second sections are matched. Another interactive rotary machine is also disclosed, comprising a first conveyor assembly, a second conveyor assembly and a blocker assembly.


