Interactive Show Platform With Real-Time Voting and Adaptive Challenges

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Solution Overview

Problem

Existing interactive show platforms primarily cater to established individuals, limiting opportunities for new talents and failing to engage audiences actively, while also neglecting to provide benefits to viewers beyond passive rating of performances.

Innovation Solution

A system and method that enables all participants, including audiences, to interact with the show through voting, token-based engagement, and AI-driven adaptive challenges, offering personalized content and dynamic event progression, with features like NFTs, augmented and virtual reality, and real-time feedback mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the platform focuses on established individuals and passive audience rating, then the platform maintains operational simplicity, but audience engagement and opportunities for new talents are limited

Engineering Contradiction:
Improveopportunities for new talentsVSAvoidplatform structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The platform implements dynamic contestant selection where the pool of participants is not fixed but continuously updated based on audience voting. Established contestants can be eliminated and replaced by new talents through real-time audience participation, making the system adaptable while maintaining manageable complexity through automated processes

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates real-time audience feedback through voting mechanisms that directly influence contestant selection and show progression. This feedback loop enables new talents to emerge based on audience preference rather than pre-selection, increasing adaptability while the automated feedback processing keeps complexity controlled

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If the platform provides passive rating mechanisms only, then the system remains simple to operate, but audience engagement and active participation are insufficient

Engineering Contradiction:
Improveaudience engagementVSAvoiduser interaction complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The audience voting system serves multiple functions simultaneously: it selects contestants, determines show progression, provides feedback to contestants, and engages viewers emotionally. This multi-functionality increases engagement while the unified voting interface maintains ease of operation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The platform adds a temporal dimension to audience participation by implementing real-time voting during live shows, transforming passive viewing into active participation. The voting mechanism operates across multiple dimensions (selection, elimination, progression) without significantly complicating the user interface

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If the platform offers only traditional entertainment content, then the content delivery remains straightforward, but viewer retention and repeated engagement are limited

Engineering Contradiction:
Improveviewer retentionVSAvoidcontent management system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The show content and structure are made dynamic through real-time audience voting that can alter the direction of the show, contestant pairings, and challenge selections. This dynamic content adaptation increases viewer retention by making each viewing experience unique while automated content management systems handle the complexity

Inventive Principle:
Principle #15Dynamics

4Productivity

If the platform provides high-stimulation entertainment with algorithmic recommendations and integrated ads, then revenue opportunities are maximized, but viewer autonomy and organic engagement are reduced

Engineering Contradiction:
Improverevenue generationVSAvoidviewer choice
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The platform uses audience voting feedback to dynamically adjust content presentation and advertising integration, allowing viewers to influence what they see and engage with. This feedback-driven approach maintains revenue opportunities through targeted ads while preserving viewer autonomy through choice-based engagement

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260061324A1System and method for conducting an interactive show
Publication Date: 2026.03.05 TURCOTTE JONATHAN
  • US20260061324A1 patent drawing
  • US20260061324A1 patent drawing
  • US20260061324A1 patent drawing

AI summary

The present invention discloses a system and method for conducting an interactive show comprises a user device associated with one or more participants in communication with a television platform and a database comprises multimedia database, contestant data, audience data, and feedback data. A computing device is in communication with the database and the user device via a network. The computing device is configured to cast and manage show content, along with contestant activities and audience interactions. The computing device comprises an event configured to showcase individual talents to the audience. The computing device is configured to facilitate engagement of the participants with the events by casting votes using one or more tokens. The computing device is configured to adjust outcomes of the show based on the votes and feedback received from the participants in real-time. The computing device is configured to deliver time-bound objectives to engage and earn reward-based votes.