Interactive Spectating Interface for Live Video

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Solution Overview

Problem

Current social networking systems limit users to passive viewing of live content, lacking interactive features that allow engagement with the content originator and other viewers, and do not provide developers with the means to customize the interactive experience for their specific content.

Innovation Solution

A framework is introduced that enables users to interact with live content by overlaying an interactive spectating interface on live video streams, allowing users to input reactions and commands, which can influence the content itself, and allows developers to customize this interface to match their specific content, leveraging HTML5 and JavaScript for implementation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users passively view live content without interaction, then the viewing experience is simple and straightforward, but user engagement and interaction with the content originator and other viewers is limited

Engineering Contradiction:
Improveviewing simplicityVSAvoiduser interaction capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic interaction capabilities by allowing users to send messages, reactions, and commands to the live content originator and other viewers in real-time. The interface adapts to different content types and states, enabling users to interact with the content dynamically rather than passively, thus transforming the static viewing experience into an engaging two-way communication channel.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where user inputs (messages, reactions, commands) are transmitted to the content originator and other viewers, creating a feedback loop that enhances engagement. The originator and viewers can respond to user inputs, making the viewing experience interactive and socially connected.

Inventive Principle:
Principle #23Feedback

2Ease of manufacture

If a generic interactive interface is used for all live content, then implementation is simple, but the interface cannot be customized to match specific content requirements

Engineering Contradiction:
Improveinterface implementation simplicityVSAvoidcontent-specific customization
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent segments the interactive interface into modular components that can be independently configured for different content types. The framework allows developers to select and combine specific interaction features (messaging, reactions, commands, voting) based on the content requirements, creating customized interfaces without building everything from scratch.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The framework provides a universal platform that supports multiple interaction modes and content types through a single cohesive system. Developers can use the same framework to create customized interfaces for different live content scenarios (gaming, streaming, events) by configuring different interaction parameters and features.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If interactive features are added to live viewing, then user engagement increases, but the system complexity and overhead for handling interactions and responses increases

Engineering Contradiction:
Improveuser engagement levelVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary framework that mediates between users and the content originator/viewers. This framework handles the complexity of message routing, reaction transmission, and command execution, abstracting the complexity from the end users while enabling rich interactive features. The framework acts as a layer that simplifies the interaction architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements partial interaction features based on content requirements rather than providing all possible interactions universally. Developers can enable only the necessary interaction modes (e.g., messaging for gaming content, voting for survey content) to minimize system overhead while maximizing engagement for each specific use case.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10498781B2Interactive spectating interface for live videos
Publication Date: 2019.12.03 META PLATFORMS INC
  • US10498781B2 patent drawing
  • US10498781B2 patent drawing
  • US10498781B2 patent drawing

AI summary

In one embodiment, a method includes a system receiving, from a third-party system, a first request to publish a live video. The system may receive a second request for content from a user device and, in response, transmit display instructions and one or more network addresses from which the live video and an interface application are available. The display instructions may be configured to cause the user device to: configure a video player application to display the live video obtained using at least one of the one or more network addresses; and configure the interface application, obtained using at least one of the one or more network addresses, to be displayed over at least a portion of the live video and to communicate with the third-party computing system.