Interactive Sports Fan Experience System

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Solution Overview

Problem

Existing interactive sports fan experiences fail to provide real-time engagement and feedback during live sporting events, lacking a system that allows users to make strategic decisions and compete with others based on real-time situational awareness and scoring.

Innovation Solution

An interactive entertainment system that synchronizes user inputs with live sports events, allowing users to make decisions and calls before actual plays, with real-time scoring and comparison to athlete actions, using databases, processors, and memory devices to capture and record choices and outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users make real-time decisions during live sports events, then user engagement and interactivity are improved, but the system complexity and real-time processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system divides the live sports event into discrete decision points or 'plays' that users can independently evaluate and score. Each play is processed separately through the scoring algorithm, breaking down the complex real-time interaction into manageable segments that reduce overall system complexity while maintaining high user engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements immediate feedback by scoring user decisions in real-time as plays occur during the live event. Users receive instant results comparing their decisions against actual outcomes, creating a responsive interactive experience that enhances engagement without requiring complex long-term processing.

Inventive Principle:
Principle #23Feedback

2Productivity

If the system scores multiple user choices in real-time, then competition and engagement are enhanced, but the processing speed and time requirements increase

Engineering Contradiction:
Improvescoring capacityVSAvoidprocessing speed
Core Design Contradiction:
ProductivityVSSpeed

Solution Approach 1:

The system pre-establishes scoring criteria, decision categories, and evaluation algorithms before the live event begins. User interface options and possible decisions are predetermined, allowing the system to process user inputs through pre-programmed scoring logic rather than generating evaluation frameworks in real-time, thus maintaining high processing speed while scoring multiple user choices simultaneously.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If the system provides detailed real-time feedback on user decisions, then learning and skill development are improved, but the information processing and communication requirements increase

Engineering Contradiction:
Improvefeedback qualityVSAvoidinformation volume
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system extracts and highlights only the most relevant feedback information from each scored decision, such as the specific outcome that differed from the user's choice or key statistical factors. Rather than providing exhaustive analysis of every aspect of each play, the system isolates and presents the critical learning points, maintaining high feedback quality while reducing overall information volume.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS11738269B2Interactive sports fan experience
Publication Date: 2023.08.29 SZEKLINSKI DEEL CHARLES
  • US11738269B2 patent drawing
  • US11738269B2 patent drawing
  • US11738269B2 patent drawing

AI summary

An interactive gaming application which integrates real time data streaming from live sporting events in combination with user decisions which are based on the users intimate knowledge of sports, player positions and personal perspective regarding how fans believe professional sports players and coaches should perform and respond to real life circumstances which are observable and anticipated situations as they develop during the course of a game with integrated scoring, control and decision tracking methodologies to allow the game to synchronize with a live broadcast and the inputs provided by a multitude of players actively playing the game simultaneously.