Interactive Sports Wagering System Using Real-Time Data Analysis

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Solution Overview

Problem

Users face difficulties in placing wagers on specific aspects of a game outside of its outcome or score, and there is a lack of technology to determine wins and losses in real-time for such wagers.

Innovation Solution

A computer-implemented interactive game that utilizes analytics and real-time data analysis to allow users to predict and wager on upcoming plays in sports events, using an algorithm to compare situational data with historical data to provide odds on the likelihood of certain plays, with results determining wins or losses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users want to place wagers on specific aspects of a game outside of outcome or score, then the versatility of wagering options is improved, but the complexity of the wagering system increases

Engineering Contradiction:
Improvewagering optionsVSAvoidwagering system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the wagering system into multiple independent components: fantasy sports wagering module, prop bet wagering module, real-time determination module, and historical data analysis module. Each module handles specific aspects of wagering independently, allowing users to place bets on specific game aspects without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary algorithm that compares situational data in current games to stored historical data. This intermediary layer processes complex data relationships and presents simplified wagering options to users, mediating between the complexity of game analytics and user-friendly wagering interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If real-time data analysis is implemented to determine wins and losses, then the speed of wager resolution is improved, but the computational requirements increase

Engineering Contradiction:
Improvewager resolution speedVSAvoidcomputational resources
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by pre-processing and storing historical game data in structured formats before real-time wagering occurs. Historical situational data is organized and indexed in advance, enabling rapid comparison with current game data during live wagering without excessive real-time computational burden.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The wagering system dynamically adjusts its data processing intensity based on game events. During critical moments or high-stakes wagers, the system intensifies real-time analysis, while during transitional periods, it reduces computational load. This dynamic approach optimizes the balance between resolution speed and resource consumption.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12183165B2Method, system, and computer program product for interactive sports game
Publication Date: 2024.12.31 ADRENALINE IP
  • US12183165B2 patent drawing
  • US12183165B2 patent drawing
  • US12183165B2 patent drawing

AI summary

A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.