Interactive Content Streaming System for Viewer Gameplay Influence
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Solution Overview
Problem
Current live streaming of gameplay lacks interactivity, with viewers unable to meaningfully influence or alter the game experience without owning the game, and existing methods do not provide a seamless way for viewers to interact or receive rewards.
Innovation Solution
A system and method that allows viewers to send interaction requests to the game, process these signals to alter gameplay elements, and accrue in-game items through a connected account, enabling interactive participation without owning the game, using frameworks and APIs provided by streaming services to connect with gameplay and account servers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If viewers send interaction requests to alter gameplay, then viewer engagement and interactivity improve, but system complexity and processing requirements increase
Solution Approach 1:
The patent introduces an intermediary system comprising interaction request processors and game state update transmitters that mediate between viewer inputs and game modifications. This intermediary layer handles the complexity of processing multiple viewer requests, validating them against game rules, and coordinating with game servers, thereby enabling high viewer interactivity without directly burdening the game client with complex processing logic.
Solution Approach 2:
The system segments the interaction processing into distinct functional components: interaction request reception modules, validation processors, game state update generators, and communication transmitters. This segmentation allows each component to handle specific tasks independently, reducing overall system complexity while maintaining comprehensive interactivity capabilities.
2Adaptability or versatility
If viewers interact with gameplay without owning the game, then accessibility and audience size improve, but ability to implement meaningful interactions deteriorates
Solution Approach 1:
The patent implements a universal interaction framework that works across different games and platforms through standardized APIs and protocols. The system provides multi-functional capabilities including voting on game events, triggering in-game actions, and receiving rewards, all accessible through a common interface that functions regardless of the specific game being viewed, thereby enabling meaningful interactions for non-owners across diverse gaming contexts.
Solution Approach 2:
The system incorporates feedback mechanisms where viewer interactions produce immediate in-game effects and visible outcomes. The game state update transmitter sends confirmation of interaction results back to viewers, and the system tracks and communicates reward accruals, providing continuous feedback that makes interactions feel meaningful and responsive even for viewers who do not own the game.
3Speed
If interaction requests are processed in real-time, then responsiveness and viewer engagement improve, but processing time and server load increase
Solution Approach 1:
The system performs preliminary actions by pre-validating interaction request formats, pre-establishing communication channels with game servers, and pre-processing viewer credentials before actual interactions occur. This preparation work reduces the processing time required for each individual interaction request, enabling real-time responsiveness without proportionally increasing server load during active streaming.
Solution Approach 2:
The system maintains continuous communication channels and persistent connections with game servers, keeping processing pathways open and active throughout the streaming session. This continuity eliminates the need to re-establish connections for each interaction and allows the system to process multiple requests in an efficient continuous stream, improving response speed while optimizing server resource utilization.
Data Source
AI summary
An electronic device for interactive content streaming includes a memory and at least one processor coupled to the memory. The at least one processor is configured to receive an interaction request from a streaming device, determine at least one action based on the interaction request, provide an action notification, based on the at least one action, to a content source, wherein the action notification notifies the content source to update a state of at least one content of the content source, and transmit a state update notification to the streaming device, wherein the state update notification updates one or more applications of the streaming device based on the updated state of the at least one content.


