Interactive Surface Rendering for Dynamic Theme Park Experiences

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Solution Overview

Problem

Theme parks and entertainment destinations face challenges in meeting diverse visitor expectations for real-time interactivity and customizability due to cost and resource constraints, as they can only support a limited number of distinct on-site attractions.

Innovation Solution

A system comprising an interactive surface, an events management application, a surface rendering application, and a surface display module that transforms a neutral surface into various themed environments, allowing vehicles to interact with the surface and users to experience real-time interactive experiences, such as auto racing or space shooting, through wireless communication and dynamic visual and physical feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If theme parks increase the number and diversify the types of attractions provided on-site, then the variety of entertainment experiences is improved, but the cost and resource constraints worsen

Engineering Contradiction:
Improvevariety of entertainment experiencesVSAvoidcost and resource constraints
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies multi-functionality by transforming a single physical attraction venue into multiple distinct interactive experiences through software-based environments. The activity surface can dynamically render different themed worlds (auto racing, space shooting, etc.) without requiring separate physical attractions for each experience type, thereby providing diverse entertainment while utilizing the same physical infrastructure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses virtual copying to create multiple experience versions of a single physical attraction. Instead of building multiple distinct physical attractions, the system creates virtual copies of entertainment experiences (different games, themes, and interactions) that are rendered on the activity surface, allowing visitors to access varied content without requiring proportional increases in physical infrastructure.

Inventive Principle:
Principle #26Copying

2Ease of operation

If theme parks provide real-time interactive experiences with personal selection and customization, then consumer satisfaction is improved, but the complexity of the system increases

Engineering Contradiction:
Improvereal-time interactivity and personalizationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the attraction experience adaptable and changeable in real-time. The activity surface can dynamically adjust the rendered environment, game type, and interaction parameters based on visitor preferences and selections. This allows the system to provide personalized, real-time interactive experiences without requiring complex manual reconfiguration, as the system automatically adapts its state based on user input.

Inventive Principle:
Principle #15Dynamics

3Productivity

If theme parks utilize a single attraction venue to support multiple distinct interactive experiences, then resource efficiency is improved, but the adaptability of the venue decreases

Engineering Contradiction:
Improveresource efficiencyVSAvoidadaptability of venue
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent applies parameter changes by modifying the virtual parameters and rendering characteristics of the activity surface to create different experiences. By changing software-controlled parameters (such as rendered environment, game mechanics, and interaction modes) rather than physical parameters, the system can efficiently transform a single venue into multiple distinct attractions, maintaining both resource efficiency and adaptability.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8092287B2System and method for providing a real-time interactive surface
Publication Date: 2012.01.10 DISNEY ENTERPRISES INC
  • US8092287B2 patent drawing
  • US8092287B2 patent drawing
  • US8092287B2 patent drawing

AI summary

Disclosed are systems and methods for providing a real-time interactive surface. In one embodiment, such a system comprises an activity surface for use as a venue for an interactive experience, and an interactive experience control unit including an events management application. The events management application is configured to monitor and coordinate events occurring during the interactive experience. The system also comprises a surface rendering application interactively linked to the events management application, the surface rendering application configured to render a visual image for display at the activity surface in real-time, the visual image corresponding to one or more visual assets associated with a subset of the events occurring during the interactive experience. The system further comprises a surface display module interactively linked to the surface rendering application, the surface display module configured to display the rendered real-time visual image at the activity surface to provide the real-time interactive surface.