Interactive Totem Capacitive Input for Immersive System Coordination

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional information handling systems require users to manually select and manage input and output devices, leading to suboptimal interactions due to changing contexts and underutilization of available resources, resulting in a degraded user experience.

Innovation Solution

An immersed information handling system environment that coordinates multiple input and output devices to adapt to the user's context and processing needs, using projected user interfaces, capacitive sensors, and infrared light to accurately track interactions and manage resources, thereby providing a more natural and efficient user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users manually select and manage input and output devices, then device control flexibility is maintained, but user interaction efficiency deteriorates due to suboptimal interactions and underutilization of available resources

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidmanual device management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically manages input and output devices by detecting user context and processing needs, selecting appropriate peripherals without manual user selection. The immersive environment coordinates multiple devices based on detected user actions, applications, and context, eliminating the need for users to manually manage device selection while optimizing interaction efficiency

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user context, application usage, and processing needs to dynamically adjust device coordination. Feedback loops detect user actions and context changes, then automatically reconfigure which input and output devices are active, creating an adaptive system that improves interaction efficiency without increasing manual management complexity

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If multiple input and output devices are available, then system versatility is improved, but resource underutilization increases leading to degraded user experience

Engineering Contradiction:
Improvedevice availabilityVSAvoidprocessing power waste
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

Instead of activating all available devices, the system selectively engages only the necessary input and output devices based on detected user context and processing needs. This partial action approach ensures versatile device availability when needed while avoiding resource waste by keeping unnecessary devices inactive

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system predicts which devices will be needed based on current user context, applications running, and processing requirements, proactively coordinating the appropriate devices before user interactions occur. This preliminary coordination ensures optimal resource utilization by pre-configuring the right devices without waste

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If conventional input and output devices are used independently, then device simplicity is maintained, but user experience deteriorates due to lack of coordination in changing contexts

Engineering Contradiction:
Improvedevice independenceVSAvoidcontext adaptation
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system merges multiple independent input and output devices into a coordinated immersive environment. Devices such as projectors, displays, audio systems, and input peripherals are combined and synchronized based on user context, creating a unified experience that adapts to changing situations while maintaining the simplicity of individual device operation

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The immersive environment creates a universal interface that can operate with various combinations of input and output devices. The system detects user context and automatically selects from available devices, making the system adaptable to different scenarios while preserving ease of operation through automated coordination rather than manual configuration

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system enhances user interaction by automatically selecting appropriate peripherals and managing resources, leading to a more natural and quicker-reacting interface that conserves processing power and improves user focus on tasks.

Implementation Method 1

capacitive sensors

Methodology Applied
Scientific EffectCapacitive coupling: Capacitance

Implementation Method 2

structured infrared light projected over the desktop aids the camera in detecting inputs at keys by reflected infrared light

Methodology Applied
Scientific EffectInfrared reflection: Reflection

Data Source

PatentUS10139929B2Information handling system interactive totems
Publication Date: 2018.11.27 DELL PROD LP
  • US10139929B2 patent drawing
  • US10139929B2 patent drawing
  • US10139929B2 patent drawing

AI summary

A totem device accepts inputs from an end user and communicates the inputs to an information handling system through a capacitive mat by moving an interactive portion of the totem relative to a main portion. In one embodiment, the capacitive mat integrates a display that presents input images proximate the totem, such as a volume gauge or mouse keys. Interactive portions include compressible materials that alter surface area pressed against a capacitive mat when pressed upon and plungers that move independent of a main body to press. In one embodiment, a camera captures images of the totem to enhance the distinguishing of inputs.