Interactive Tournament Game Controller with Dynamic Player Action Selection

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Solution Overview

Problem

Gaming machine manufacturers face challenges in maintaining player interest and attracting new customers due to the repetitive nature of existing games, necessitating the development of innovative features that enhance game engagement and popularity.

Innovation Solution

A gaming system and machine that incorporate an interactive tournament game where players select actions for a video-player, with the game controller determining responses from opposing players, leading to prize awards based on accumulated points, which can trigger progressive jackpots.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming machines use fixed game sequences with predetermined outcomes, then the game structure is simple and easy to operate, but player interest diminishes quickly due to repetitiveness

Engineering Contradiction:
Improvegame variabilityVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game transitions from static predetermined sequences to dynamic interactive sequences where player inputs directly influence the game flow. The controller randomly selects subsequent game sequences based on previous player actions, creating a dynamically adapting game structure that maintains simplicity while enhancing variability and player engagement.

Inventive Principle:
Principle #15Dynamics

2Productivity

If gaming machines offer simple prize structures, then the game is easy to understand and operate, but player engagement and retention decrease

Engineering Contradiction:
Improveplayer engagementVSAvoidprize structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The game implements a feedback mechanism where player actions are immediately reflected in game outcomes and prize accumulation. The progressive jackpot system provides continuous feedback by displaying accumulating prize amounts that increase with each game sequence, motivating players to continue playing while maintaining an understandable core gameplay loop.

Inventive Principle:
Principle #23Feedback

3Productivity

If gaming machines use random outcome determination, then player excitement and engagement increase, but the game lacks structure and predictability

Engineering Contradiction:
Improveplayer excitementVSAvoidgame structure
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The system performs preliminary actions by pre-determining a sequence of game outcomes before the player begins playing. This allows the random element to be structured in advance, ensuring that while individual outcomes remain unpredictable and exciting, the overall game maintains a coherent structure with a defined beginning, middle, and end.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8506379B2Interactive feature game
Publication Date: 2013.08.13 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8506379B2 patent drawing
  • US8506379B2 patent drawing
  • US8506379B2 patent drawing

AI summary

A gaming machine comprises a display, a game player input means and a game controller arranged to control images displayed on the display. The game controller controls play of a game in which a winning game result causes a prize to be awarded to a game player. The game comprises an interactive sequence related to a tournament in which a representation of a first video-player of one team is displayed. An action of the first video-player to be executed is selected by the game player via the game player input means and the game controller selects an action to be performed by another video-player. Depending on an outcome resulting from the selected actions, an award is made to the game player.