Interactive Toy With Blow Sensor And Microprocessor

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Solution Overview

Problem

Existing toys lack interactive capabilities that allow them to respond dynamically to user inputs such as blowing and sound, limiting their engagement and responsiveness.

Innovation Solution

The development of an interactive toy system featuring a body with a non-reactive and reactive portion, equipped with a blow sensor and microprocessor that processes blowing pressure or sound to generate instructions for the reactive portion, including movement and sound emission, enabling dynamic interactions and reactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a toy is made non-interactive with simple operation, then manufacturing cost and device complexity are reduced, but user engagement and responsiveness deteriorate

Engineering Contradiction:
Improvesimplicity of operationVSAvoidinteractivity and responsiveness
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The toy uses sensors to detect user actions (blowing, clapping, voice) and automatically generates appropriate responses without requiring complex programming or user configuration. The microprocessor autonomously processes sensor inputs and controls reactive portions, enabling the toy to serve itself in creating interactive experiences.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Traditional mechanical interaction mechanisms are replaced with electronic sensing and processing systems. The blow sensor, sound sensor, and microprocessor substitute for complex mechanical switches, levers, or buttons, enabling more sophisticated interaction detection and response generation while maintaining ease of use.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If a toy incorporates multiple sensors and reactive portions for enhanced interactivity, then user engagement and responsiveness are improved, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improveinteractivity and responsivenessVSAvoidcomplexity of sensor and processor system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The microprocessor serves multiple functions: it processes data from the blow sensor, sound sensor, and other sensors; generates control signals for various reactive portions; and coordinates responses across different toy components. This multi-functionality reduces the need for separate dedicated control circuits for each sensor or actuator.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The toy shell is divided into non-reactive portions and multiple reactive portions, each potentially responding to different sensor inputs. This segmentation allows the complex interactive system to be broken into manageable, independently controllable sections, simplifying the overall control architecture.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If a toy responds to multiple types of user inputs (blowing, sound, clapping), then adaptability and user engagement are improved, but measurement precision and sensor reliability requirements increase

Engineering Contradiction:
Improveresponse to multiple input typesVSAvoidaccuracy of sensor detection
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The microprocessor continuously monitors sensor inputs and adjusts its responses based on the detected patterns. The system provides feedback by generating audible and visual responses that confirm detection of user actions, allowing users to verify proper sensor function and enabling the toy to adapt to varying input conditions.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The toy responds to different physical parameters (air pressure from blowing, sound wave patterns from clapping or voice) by converting them into standardized electronic signals. The microprocessor processes these varied parameters through consistent algorithms, enabling diverse input types to be handled with uniform precision requirements.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system allows for a more engaging user experience through responsive movements and sounds, enhancing the toy's interactivity and ability to react to user inputs, including multiple toys reacting collectively to initial user actions.

Implementation Method 1

a blow sensor with the body for sensing a pressure caused by blowing on the shell

Methodology Applied
Scientific EffectPressure sensing: Pressure Increase

Implementation Method 2

A speaker emits sound as part of the operation

Methodology Applied
Scientific EffectElectroacoustic transduction:

Implementation Method 3

A sensor with the body senses a sound caused by a human user

Methodology Applied
Scientific EffectSound detection: Sound

Data Source

PatentUS9108115B1Toy responsive to blowing or sound
Publication Date: 2015.08.18 SILVERLIT
  • US9108115B1 patent drawing
  • US9108115B1 patent drawing
  • US9108115B1 patent drawing

AI summary

An interactive toy has an outer shell, with a non-reactive portion and a first reactive portion. There is a blow sensor for sensing blowing on the shell by a user or from sound from the user or another toy. A microprocessor processes the blowing or sound and generates instructions to cause operation of the reactive portion of the body. Several toys can be responsive to at least one of the toys or sounds, the responsiveness being generated from the user or from other of the several toys to obtain a multiple reaction of multiple toys as a started from an initial blowing or sound by a user or by a sound generation by of the multiple toys.