Interactive Toy Contactless Charging for Continuous Play

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Solution Overview

Problem

Existing rechargeable interactive toys experience interruptions in play due to charging cycles, disrupting the continuity of the play experience, especially when children are using modular interactive elements designed for enhanced model construction and role-play.

Innovation Solution

An interactive toy system with a rechargeable power source that integrates contactless charging into the play experience by using a control circuit to select user-perceptible functions based on both interaction stimuli and charging zone signals, allowing charging to be seamlessly integrated into the play flow, thus extending the play experience beyond a single recharging cycle.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If each modular interactive toy element is provided with an autonomous rechargeable power source, then freedom and flexibility of interactive play is improved, but charging cycles interrupt the play experience and reduce continuity

Engineering Contradiction:
Improvefreedom and flexibility of interactive playVSAvoidinterruption of play experience during charging
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The toy automatically performs charging action in advance by detecting entry into a charging zone and initiating power transfer before the battery is fully depleted, thereby preventing play interruption. The control circuit monitors battery charge level and autonomously positions the toy for charging when conditions are favorable.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The toy autonomously manages its own charging process by detecting its position relative to charging zones, controlling the charging circuitry to receive power when needed, and managing battery charge levels without requiring manual user intervention for plugging in or monitoring charging status.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If contactless charging is used for modular interactive toy elements, then ease of use is improved by avoiding wired connections, but the charging process still interrupts play continuity

Engineering Contradiction:
Improveease of use of contactless chargingVSAvoidinterruption of play experience
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary charging actions by automatically initiating power transfer when the toy enters a charging zone during play, eliminating the need for users to manually connect chargers and preventing play interruption before it occurs.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The toy maintains continuous play experience by seamlessly integrating charging into the play flow - the control circuit manages power reception during natural pauses in active play without requiring the child to stop playing or manually intervene, thereby maintaining continuity of the useful action of playing.

Inventive Principle:
Principle #20Continuity of useful action

3Loss of time

If the toy automatically manages charging cycles, then play continuity is improved, but the device complexity increases due to additional control circuitry

Engineering Contradiction:
Improveplay continuityVSAvoidcontrol circuit for managing charging
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The control circuit performs multiple functions: it manages autonomous charging by detecting charging zones and controlling power reception, monitors battery charge levels, and coordinates with the function device to adapt operations based on charge status. This multi-functionality reduces the need for separate dedicated circuits for each task.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The control circuit autonomously manages the entire charging process without external intervention - detecting when the toy is in a charging zone, initiating power reception, monitoring charge levels, and managing battery charging - thereby reducing the need for complex user interfaces or manual control mechanisms.

Inventive Principle:
Principle #25Self-service

4Loss of time

If charging zones are integrated into the play environment, then play experience continuity is improved, but the system complexity increases with multiple charging zones and control mechanisms

Engineering Contradiction:
Improvecontinuity of play experienceVSAvoidmultiple charging zones and control mechanisms
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The charging infrastructure is merged with the play environment itself - charging zones are integrated into the play structure or surface, combining the functions of play and charging into a single unified system, thereby reducing overall complexity rather than adding separate charging equipment.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The charging zones serve dual purposes: they provide power to the toys while also being integrated into the play environment structure. The control circuitry manages multiple toys and charging zones using a unified system that adapts to different configurations, reducing the need for separate control mechanisms for each zone or toy.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This integration enhances the continuity and flexibility of the play experience by making charging a natural part of the interaction, allowing for strategic placement of toys in charging zones and motivating players through rewards and interactive scenarios, thereby reducing interruptions and enhancing the intuitive and creative play value.

Implementation Method 1

a charging circuit for contactless receipt of electrical energy and for charging the rechargeable power source when the interactive toy is positioned in a charging zone of a contactless charging device

Methodology Applied
Scientific EffectContactless charging: Electromagnetic Induction

Data Source

PatentUS11857890B2Rechargeable interactive toy
Publication Date: 2024.01.02 LEGO AS
  • US11857890B2 patent drawing
  • US11857890B2 patent drawing
  • US11857890B2 patent drawing

AI summary

An interactive toy, system, and method of controlling the same. The interactive toy includes a toy housing comprising therein a function device performing user-perceptible, controllable functions; a control circuit controlling the function device; a rechargeable power source providing operating power to the function device and the control circuit; and a charging circuit for contactless receipt of electrical energy and for charging the rechargeable power source when the interactive toy is positioned in a charging zone of a contactless charging device. The control circuit receives a primary signal indicative of an interaction stimulus; a secondary signal indicative of a position of the interactive toy with respect to the charging zone; and, responsive to the primary signal, controls the function device to perform a user-perceptible function selected based on the secondary signal. The interactive toy system includes an interactive toy and a contactless charging device defining one or more charging zones.