Interactive Electronic Toy System with Dynamic Button Challenges

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Solution Overview

Problem

Existing electronic toys lack unpredictability, leading to boredom as children quickly learn the outcomes of button presses, resulting in short playtime and decreased engagement.

Innovation Solution

An interactive electronic toy system with a challenge repository, transparent buttons, illuminators, pressure sensors, and a processor that provides randomized challenges and feedback, encouraging continued learning and extended play by changing button effects and locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the toy provides fixed button functions and predictable outcomes, then the toy is easy to operate and understand, but the child quickly becomes bored and playtime is short

Engineering Contradiction:
Improveease of operationVSAvoidplaytime
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The patent implements dynamic button functions where the outcome of pressing a button is not fixed but changes based on game state, randomization, and context. The processor dynamically assigns different functions to buttons during gameplay, making the toy adaptive and unpredictable while maintaining ease of operation through simple button presses

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameters of button functionality during play. Instead of static button outcomes, the toy modifies button effects, locations, and behaviors based on game progression, randomization algorithms, and challenge requirements, keeping the child engaged through variable interactions

Inventive Principle:
Principle #35Parameter changes

2Duration of action of moving object

If the toy uses randomized challenges and changing button effects, then the child's attention is maintained and playtime is extended, but the device complexity increases

Engineering Contradiction:
ImproveplaytimeVSAvoiddevice complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The patent employs a universal processor that handles multiple functions: randomization, challenge generation, button effect control, and feedback provision. This single multi-functional component manages the complexity rather than requiring separate dedicated components for each function, thereby extending playtime without proportionally increasing overall device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses self-service through automated randomization and dynamic challenge generation. The processor automatically creates varied gameplay scenarios without requiring manual intervention or complex mechanical systems, maintaining extended playability through software-based complexity management

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system maintains children's attention by presenting different challenges and button effects each time, preventing memorization and promoting longer play sessions through randomized interactions.

Implementation Method 1

a plurality of illuminators disposed within the hollow, such that each specific button of the plurality of buttons has at least one corresponding illuminator of the plurality of illuminators disposed thereunder, such that illumination of the at least one corresponding illuminator is visible through the specific button

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Implementation Method 2

a plurality of pressure sensors disposed within the hollow, each pressure sensor of the plurality of pressure sensors being disposed under, and being associated with, a corresponding one of the buttons, and is adapted to provide an electrical signal when the corresponding one of the buttons is depressed or released

Methodology Applied
Scientific EffectPressure sensing: Piezoresistive Effect

Data Source

PatentUS20240307793A1Interactive electronic toy system
Publication Date: 2024.09.19 FLYCATCHER CORP LTD
  • US20240307793A1 patent drawing
  • US20240307793A1 patent drawing
  • US20240307793A1 patent drawing

AI summary

An interactive electronic toy and a method for providing a challenge to a user using the toy. The toy includes a housing and a plurality of buttons, each button associated with at least one illuminator and with at least one pressure sensor. The method includes receiving a selection of a specific challenge, said specific challenge being selected from a challenge repository associated with the interactive electronic toy, and providing to the user instructions for completing said specific challenge. The method further includes receiving a challenge response from the user, in which the user responds to said specific challenge by at least one of moving the housing of the interactive electronic toy and depressing at least one of the plurality of buttons, providing feedback to the user, based on said received challenge response.