Interactive Toy Housing with Longitudinal Cutouts for Storytelling

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Solution Overview

Problem

Current children's toys lack playful and interactive solutions that effectively combine narration and storytelling with practical operation and easy storage, limiting their appeal and adaptability to various scenarios.

Innovation Solution

An interactive toy with a housing featuring longitudinal cutouts and movable support elements that connect to character elements, allowing them to move along the cutouts, and removable stage elements with tabs that can be easily inserted and secured, enabling dynamic storytelling and scenario changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a scenario is constructed to increase appeal, then the attractiveness of the toy is improved, but the interpretability of the story and adaptability to different stories is hindered

Engineering Contradiction:
Improveadaptability to different storiesVSAvoidconstructiveness of scenario
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The scenario is divided into multiple interchangeable flat panels that can be independently selected and assembled. Each panel represents a different story setting, allowing children to choose appropriate scenarios for different stories without complex construction requirements. The housing is also segmented with separate compartments for storing different panels and character elements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The flat scenario panels are designed with universal mounting features that allow them to be used with different character elements and story types. The housing structure provides universal storage and display functionality for various panel configurations, making the system adaptable to multiple stories without requiring story-specific construction mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If character elements are made movable to enhance storytelling, then the interactivity is improved, but the storage and organization becomes more difficult

Engineering Contradiction:
Improveinteractivity of character elementsVSAvoidstorage of components
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Character elements are designed to nest within the housing structure when not in use. The housing contains dedicated compartments and slots that accommodate character elements in a compact arrangement, allowing multiple characters to be stored efficiently without requiring separate storage containers or complex organizational systems.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The storage function is merged with the display and operation function in a single integrated housing structure. The same housing that provides the scenario backdrop also contains built-in storage compartments for character elements, eliminating the need for separate storage mechanisms and simplifying the overall system.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If electronic components are added to make toys more sophisticated, then the functionality is improved, but the cost and complexity increases

Engineering Contradiction:
Improvefunctionality of toyVSAvoidelectronic components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy system is designed to be operated without electronic controls or power sources. Children manually move character elements along the housing and select scenario panels, with all interactivity achieved through simple mechanical manipulation. This eliminates electronic components entirely while maintaining high functionality and adaptability through the physical manipulation of modular elements.

Inventive Principle:
Principle #25Self-service

Data Source

PatentEP3685897B1Constructive arrangement introduced in interactive toy
Publication Date: 2021.11.24 CANSANCAO DE PAULA DOS SANTOS LIMA ANA PAULA
  • EP3685897B1 patent drawingFigure 1~2
  • EP3685897B1 patent drawingFigure 3~5D
  • EP3685897B1 patent drawingFigure 6~8

AI summary

The present utility model proposes a constructive arrangement introduced in an interactive toy adapted for narrating and storytelling, comprising a housing provided with an upper wall, a lower wall, two side walls, and a back wall; wherein said housing comprises: a first longitudinal cutout provided on said upper wall; and a second longitudinal cutout provided in said upper wall or a side wall. Said interactive toy further comprises: at least one movable support element which cooperates with said upper housing wall and connects to a character member and together moves along the first longitudinal cutout; and at least one removable stage element traversing said second longitudinal cutout.