Interactive Trivia Game System for Multi-User Remote Play

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Solution Overview

Problem

Current trivia games lack the ability for multiple users of varying ages and skill levels to interactively play together from remote locations, failing to provide a dynamic and customizable experience that adapts to individual participants' levels, and they do not effectively utilize mobile and web technologies for interactive gameplay.

Innovation Solution

A system and method for an interactive trivia game that allows multiple users to play simultaneously using computing devices, with features like user input detection, customizable question selection based on credentials, and integration with vehicle components for alert signals, enabling gameplay via web and mobile apps, allowing users to create and share games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional trivia games are used, then the game structure is simple and easy to understand, but the game cannot support multiple users playing simultaneously from remote locations

Engineering Contradiction:
Improvemulti-user remote play capabilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The trivia game system is designed to support multiple users playing simultaneously from remote locations through a web-based platform. The system allows any number of participants to join the same game session, access the same question bank, and compete in real-time without requiring separate physical copies of the game or complex local setup. This universal access capability transforms a traditionally single-user or local multiplayer game into a multi-user remote platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If topic-specific and skill/age-related trivia games are used, then the game content is tailored to specific audiences, but the game cannot provide fair competition among participants of varying ages and skill levels

Engineering Contradiction:
Improvedynamic adaptation to participant levelsVSAvoidgame configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The trivia game system dynamically adapts its content and difficulty based on the skill levels and ages of participants. The system can adjust question selection, point values, and time limits in real-time based on player performance and profile information. This dynamic adaptation allows participants of varying ages and skill levels to compete fairly, as the game automatically balances challenges to ensure engagement without requiring manual configuration of different game versions for different audiences.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If online trivia quizzes are used, then the quizzes can test knowledge on various subjects, but the quizzes do not provide interactive gaming experience against other players

Engineering Contradiction:
Improveinteractive multiplayer capabilityVSAvoidinteractive system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges the knowledge-testing functionality of online trivia quizzes with the competitive gaming experience of traditional trivia games. Multiple users can simultaneously answer the same questions, compete for points, and interact through the platform while testing their knowledge across various subjects. This combination transforms static quiz-taking into dynamic multiplayer competition, where users can challenge friends, join public games, and compare scores in real-time without requiring separate quiz platforms.

Inventive Principle:
Principle #5Merging (Combining)

4Adaptability or versatility

If traditional trivia games are used, then the gameplay is straightforward, but the game lacks customization options for players and game creators

Engineering Contradiction:
Improvecustomization capabilityVSAvoidcustomization interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The trivia game system provides extensive customization capabilities that allow users to create and modify their own games, questions, and settings without requiring complex configuration or programming knowledge. Users can customize game parameters such as question categories, difficulty levels, time limits, and scoring rules through intuitive interfaces. The system also allows players to customize their profiles, avatars, and preferences. This self-service customization empowers users to tailor the gaming experience to their specific needs and preferences while maintaining ease of use.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8684807B1System, method and computer program product for providing an interactive trivia game on an electronic device
Publication Date: 2014.04.01 CRICI RICHARD
  • US8684807B1 patent drawing
  • US8684807B1 patent drawing
  • US8684807B1 patent drawing

AI summary

An interactive web and mobile phone game system may include a web server having a database, a computer software program and a portable electronic device for interactively communicating with each other via a communications link when playing the game. The game may be played via computer such as a mobile phone, computer terminal or the like. As a non-limiting example, a portable electronic device may be utilized in a vehicle having an actuator linked to a transceiver via a communication interface. A plurality of vehicle components may further be linked to the actuator. In this way, the game may be played using the portable electronic device for remotely communicating with the web server and vehicle components via the communications link.