Interactive Video Delivery Using Pre-Rendered Clip Selection
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Solution Overview
Problem
Existing methods for creating high-quality interactive video content are processor-intensive, inefficient, and costly, limiting access to such content on devices with limited graphics processing units like smartphones and tablets, and do not allow dynamic changes in response to real-time user inputs.
Innovation Solution
A method for delivering interactive video that selects and delivers frames based on user inputs along a video path, using previously generated live-action video clips, allowing for dynamic integration and interpolation of frames to create realistic and responsive interactive content without relying on real-time computer-generated graphics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If computer-generated graphics are used to create interactive content, then precise event sequences and real-time responsiveness are achieved, but processor intensity and production cost increase significantly
Solution Approach 1:
The patent pre-generates multiple video clips showing different possible outcomes and events before the interactive video is played. These pre-rendered clips are stored and then selectively played back based on user inputs, eliminating the need for real-time computer graphics rendering while maintaining responsive interaction.
2Manufacturing precision
If computer-generated graphics are used to create high-quality interactive content, then realism and engagement are improved, but device requirements and production complexity increase
Solution Approach 1:
Instead of generating graphics computationally, the patent uses pre-recorded video clips that capture realistic visual content. These video copies are played back selectively to create the interactive experience, providing high visual quality without requiring advanced graphics processing capabilities on the playback device.
3Power
If pre-generated video clips are used instead of real-time rendering, then processor intensity is reduced, but dynamic integration capability is limited
Solution Approach 1:
The patent creates a dynamic structure where multiple pre-generated video clips are organized into different event sequences and outcomes. User inputs during playback dynamically determine which pre-recorded clips are played and in what order, enabling flexible narrative branching and interactive decision-making without real-time rendering.
4Adaptability or versatility
If interactive video allows dynamic content changes based on user input, then user engagement is improved, but frame selection and delivery complexity increases
Solution Approach 1:
The patent segments the video content into discrete clips, each representing a specific event or outcome. These segmented clips are organized in a structured manner that allows efficient selection and playback based on user inputs, simplifying the complexity of managing multiple possible video sequences.
Data Source
AI summary
The present invention relates to methods for creating and delivering an interactive video including a first sequence of frames based on a first video. A last delivered frame of the first sequence of frames is delivered. An updated input corresponding to an updated path position within a first video path is received. At least one frame is selected for inclusion in the first sequence of frames based on the last delivered frame and the updated path position, and the at least one frame is delivered.


