Interactive Video Data Mining and Real-Time Assembly
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Solution Overview
Problem
Conventional systems and methods for assembling multimedia content, such as video, lack the ability to seamlessly connect videos in real-time, especially when using platforms like Adobe Flash, which struggles with seamless stitching of high-quality audio.
Innovation Solution
A method and system for data mining that records user interactions with interactive video content, using a statistics engine to capture events and transmit data for storage and reporting, enabling the creation of seamless multimedia content by combining segments from various versions of a composition.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If conventional video editing software is used to assemble multimedia content, then video/audio syncs can be assembled on a local computer, but the assembly cannot be performed in real-time and requires offline processing
Solution Approach 1:
The patent applies preliminary action by pre-segmenting multimedia content into modular units with standardized interfaces before runtime. These pre-prepared segments can be quickly assembled in real-time during playback without requiring offline editing, thus improving productivity while minimizing time loss.
Solution Approach 2:
The patent divides multimedia content into discrete, independently playable segments that can be assembled through concatenation. This segmentation allows real-time assembly by simply linking pre-rendered segments together during playback, eliminating the need for complex offline editing while maintaining assembly flexibility.
2Ease of operation
If sequential presentation of multiple videos is implemented in streaming, then videos can be played one after the other, but transitions between segments show apparent loading buffers, hiccups, or delays
Solution Approach 1:
The patent applies preliminary action by pre-rendering video segments with standardized codecs and formats before upload. This preparation ensures that during streaming, segments can be concatenated without encoding/decoding transitions, eliminating loading buffers and hiccups while maintaining ease of operation and transition reliability.
Solution Approach 2:
The patent changes key parameters including using standardized video codecs, uniform segment durations, and consistent resolution settings across all segments. These parameter standardizations enable seamless transitions during streaming by eliminating format conversion requirements at segment boundaries, thus improving transition smoothness without compromising operational simplicity.
3Manufacturing precision
If Adobe Flash platform is used for video streaming, then high-quality audio encoding can be achieved, but seamless stitching of audio segments cannot be performed
Solution Approach 1:
The patent applies preliminary action by encoding all audio segments with identical Adobe Flash-compatible parameters (codec, sample rate, bitrate) before upload. This pre-standardization eliminates the need for complex stitching operations, allowing seamless concatenation of high-quality audio segments without requiring post-processing, thus maintaining both audio quality and ease of manufacture.
Solution Approach 2:
The patent standardizes critical audio parameters including sample rate, bitrate, and codec format across all segments uploaded to the Adobe Flash platform. This parameter uniformity enables seamless stitching by eliminating format conversion requirements, allowing high-quality audio to be concatenated directly without compromising either audio fidelity or assembly simplicity.
4Device complexity
If passive consumption of multimedia content is provided, then content delivery is simple, but no information about user interactions can be collected
Solution Approach 1:
The patent applies multi-functionality by implementing a unified content delivery system that simultaneously provides passive content consumption and active user interaction tracking. The same infrastructure that delivers multimedia content also captures interaction data through embedded event listeners, eliminating the need for separate systems and maintaining simplicity while preventing information loss.
Solution Approach 2:
The patent implements self-service by having the content delivery system automatically track and collect user interaction data without requiring additional external monitoring infrastructure. Event listeners embedded in the playback system autonomously capture interaction information, allowing the system to serve both content delivery and data collection functions independently, thus maintaining low complexity while preserving valuable user information.
Data Source
AI summary
During the presentation of an interactive video, a user may interact with the interactive video by, e.g., making selections, choosing options, etc. related to one or more aspects of the interactive video. Such events and details regarding the events may be recorded, stored, and analyzed in the context of one or more campaigns associated with the interactive video, such as marketing campaigns, advertising campaigns, interactive examinations, etc. Once the details regarding the events have been stored, reports may be extracted based upon the details detailing any desired information relevant to the one or more campaigns.


