Interactive Video Application Frames for Real-Time User Input

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Solution Overview

Problem

Existing video applications lack interactive capabilities that allow real-time user interaction and dynamic adaptation based on user behavior, limiting their functionality and engagement.

Innovation Solution

A video player application platform that generates interactive video frames representing application screens, enabling real-time user input processing through gestures, speech, and voice recognition, with modules for interaction management and application functionality, allowing dynamic frame generation and navigation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video applications use traditional static video formats, then video playback is simple and reliable, but interactive capabilities and real-time user engagement are lacking

Engineering Contradiction:
Improveinteractive capabilitiesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The video content is segmented into discrete interactive frames, where each frame represents a specific application screen or state. This segmentation allows the system to process and respond to user interactions at specific points in the video stream, enabling interactive capabilities while maintaining manageable system complexity through structured video decomposition.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transforms static video frames into dynamic interactive elements by overlaying clickable regions, input fields, and gesture recognition zones on top of video content. This dynamic layering allows the video to respond to user actions in real-time, converting passive video playback into an interactive application experience without fundamentally changing the video playback infrastructure.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If video applications implement real-time interaction processing, then user engagement and functionality are enhanced, but processing time and computational resources increase

Engineering Contradiction:
Improvereal-time interaction capabilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Interactive elements, clickable regions, and input field definitions are pre-processed and embedded into the video stream during video generation. This preliminary action allows the playback system to immediately recognize and respond to user interactions without requiring complex real-time analysis, significantly reducing processing time while maintaining full interactive capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary layer between the video playback system and user interactions, consisting of predefined interaction zones and event handlers. This intermediary structure mediates between simple video playback and complex interaction processing, enabling real-time responsiveness through pre-established interaction protocols rather than ad-hoc processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If video frames include all possible activation screens and functionality, then application completeness is improved, but video generation complexity and data size increase

Engineering Contradiction:
Improveapplication functionality completenessVSAvoidvideo data size
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The video frames are designed to serve multiple functions simultaneously: they provide visual content, define interaction zones, specify clickable regions, and encode navigation logic all within a single integrated format. This multi-functionality allows comprehensive application functionality to be delivered without proportionally increasing data size, as multiple layers of information are compressed into unified video structures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements a nested structure where interaction elements, input fields, and functional definitions are embedded within the video frame data structure. This nesting allows comprehensive application functionality to be packaged within the video stream itself, eliminating the need for separate data files and reducing overall data size while maintaining complete application capability.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS12461718B2System and method of application implemented as video
Publication Date: 2025.11.04 IDOMOO LTD
  • US12461718B2 patent drawing
  • US12461718B2 patent drawing
  • US12461718B2 patent drawing

AI summary

The present invention provides a video player application platformed functioning as application implemented as interactive video, said platform comprised of:Builder module for generating video segments frames, each representing an application screen at each operation state the application which reflects all possible activation screen results or functionality of the application, wherein the generated video frame may include static parts objects or dynamic objected which are determined, generate or selected when the video is played at real time, entering text/image video by the user wherein the generated frames include position of all button off the application;Interaction module configured to receive input and apply action or gesture by the user the application screen while the video is streaming;application management module for applying all actions in the application or outside the application.