Interactive Video Presentation Mode Switching

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Solution Overview

Problem

Existing video presentation technologies fail to balance user interaction with the relaxed viewing experience, particularly in interactive content where frequent user input is required, disrupting the unpredictability and engagement of interactive stories.

Innovation Solution

A method and device for interactive video presentation that allows users to switch between 2D and 3D modes, using neural network processing to generate 3D video scenes with exploration options, where users can control an avatar and interact with objects in a 3D space, dynamically guiding story development based on user inputs and preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users interact frequently with interactive video content to make choices and explore options, then user engagement and unpredictability are improved, but the relaxed viewing experience deteriorates

Engineering Contradiction:
Improveuser engagementVSAvoidrelaxed viewing experience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the level of interactivity based on user preferences and context. Users can switch between passive viewing mode and active exploration mode, allowing the system to adapt its interaction requirements in real-time rather than maintaining a fixed level of user engagement throughout the video experience.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of interaction frequency and depth based on user selection. By allowing users to choose their preferred level of engagement (passive vs. active mode), the system modifies the operational parameters of the video presentation to match user expectations, thereby resolving the contradiction between engagement and relaxed viewing.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the system provides multiple storyline paths and exploration options to enhance unpredictability, then user engagement is improved, but the complexity of the video presentation system increases

Engineering Contradiction:
ImproveunpredictabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The video content is segmented into multiple storyline paths and exploration options that can be independently managed. Each path represents a discrete segment of the overall narrative, allowing the system to handle complexity through modular organization rather than as a monolithic structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system prepares multiple storyline paths and exploration options in advance during video production, but only activates and presents them based on user choices. This preliminary preparation allows the complex structure to exist without overwhelming the user during actual viewing, as the system selectively presents only relevant paths based on user decisions.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the system requires frequent user input for interactive storytelling, then story customization is improved, but the viewing continuity deteriorates

Engineering Contradiction:
Improvestory customizationVSAvoidviewing continuity
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of stationary object

Solution Approach 1:

User input is required periodically at decision points rather than continuously throughout the video. The system structures interactive moments as periodic interruptions where users make choices, followed by continuous playback segments where the story unfolds automatically, thus balancing customization with viewing continuity.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system allows users to skip over interactive decision points or quickly resolve them through predefined choices, enabling story customization without requiring prolonged user input. Users can rapidly navigate through decision points to maintain the flow and continuity of the viewing experience while still having the option to customize the story path.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS11418848B2Device and method for interactive video presentation
Publication Date: 2022.08.16 TCL TECHNOLOGY GROUP CORPORATION
  • US11418848B2 patent drawing
  • US11418848B2 patent drawing
  • US11418848B2 patent drawing

AI summary

A method for interactive video presentation includes: obtaining, by an electronic device, video data corresponding to a story; presenting, through a display interface, a portion of the video data corresponding to a selected storyline path of the story; receiving, by the input interface, a user request for switching between a two-dimensional (2D) video streaming mode and a three-dimensional (3D) exploration mode; and in response to the user request being switching from the 2D video streaming mode to the 3D exploration mode: acquiring, by the processor, 3D video scenes with exploration options for an avatar, the 3D video scenes matched to a current story status and currently presented video data; and presenting, through the display interface, the 3D video scenes with the exploration options.