Interactive Video Presentation Mode Switching
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing video presentation technologies fail to balance user interaction with the relaxed viewing experience, particularly in interactive content where frequent user input is required, disrupting the unpredictability and engagement of interactive stories.
Innovation Solution
A method and device for interactive video presentation that allows users to switch between 2D and 3D modes, using neural network processing to generate 3D video scenes with exploration options, where users can control an avatar and interact with objects in a 3D space, dynamically guiding story development based on user inputs and preferences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users interact frequently with interactive video content to make choices and explore options, then user engagement and unpredictability are improved, but the relaxed viewing experience deteriorates
Solution Approach 1:
The system dynamically adjusts the level of interactivity based on user preferences and context. Users can switch between passive viewing mode and active exploration mode, allowing the system to adapt its interaction requirements in real-time rather than maintaining a fixed level of user engagement throughout the video experience.
Solution Approach 2:
The patent changes the parameter of interaction frequency and depth based on user selection. By allowing users to choose their preferred level of engagement (passive vs. active mode), the system modifies the operational parameters of the video presentation to match user expectations, thereby resolving the contradiction between engagement and relaxed viewing.
2Adaptability or versatility
If the system provides multiple storyline paths and exploration options to enhance unpredictability, then user engagement is improved, but the complexity of the video presentation system increases
Solution Approach 1:
The video content is segmented into multiple storyline paths and exploration options that can be independently managed. Each path represents a discrete segment of the overall narrative, allowing the system to handle complexity through modular organization rather than as a monolithic structure.
Solution Approach 2:
The system prepares multiple storyline paths and exploration options in advance during video production, but only activates and presents them based on user choices. This preliminary preparation allows the complex structure to exist without overwhelming the user during actual viewing, as the system selectively presents only relevant paths based on user decisions.
3Adaptability or versatility
If the system requires frequent user input for interactive storytelling, then story customization is improved, but the viewing continuity deteriorates
Solution Approach 1:
User input is required periodically at decision points rather than continuously throughout the video. The system structures interactive moments as periodic interruptions where users make choices, followed by continuous playback segments where the story unfolds automatically, thus balancing customization with viewing continuity.
Solution Approach 2:
The system allows users to skip over interactive decision points or quickly resolve them through predefined choices, enabling story customization without requiring prolonged user input. Users can rapidly navigate through decision points to maintain the flow and continuity of the viewing experience while still having the option to customize the story path.
Data Source
AI summary
A method for interactive video presentation includes: obtaining, by an electronic device, video data corresponding to a story; presenting, through a display interface, a portion of the video data corresponding to a selected storyline path of the story; receiving, by the input interface, a user request for switching between a two-dimensional (2D) video streaming mode and a three-dimensional (3D) exploration mode; and in response to the user request being switching from the 2D video streaming mode to the 3D exploration mode: acquiring, by the processor, 3D video scenes with exploration options for an avatar, the 3D video scenes matched to a current story status and currently presented video data; and presenting, through the display interface, the 3D video scenes with the exploration options.


